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author | Vidhu Kant Sharma <vidhukant@protonmail.ch> | 2022-01-09 22:58:54 +0530 |
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committer | Vidhu Kant Sharma <vidhukant@protonmail.ch> | 2022-01-09 22:58:54 +0530 |
commit | 0328f56c5986de5f058dff0c14a68b54c1890908 (patch) | |
tree | b2a1bd5c4d29f06de08d750fd6caa06ae2a8475c /.config/glava/rc.glsl | |
parent | 585150d98982240de738954af8f85859b5631372 (diff) |
pushing glava config
Diffstat (limited to '.config/glava/rc.glsl')
-rwxr-xr-x | .config/glava/rc.glsl | 227 |
1 files changed, 227 insertions, 0 deletions
diff --git a/.config/glava/rc.glsl b/.config/glava/rc.glsl new file mode 100755 index 0000000..f560b8d --- /dev/null +++ b/.config/glava/rc.glsl @@ -0,0 +1,227 @@ + +/* The module to use. A module is a set of shaders used to produce + the visualizer. The structure for a module is the following: + + module_name [directory] + 1.frag [file: fragment shader], + 2.frag [file: fragment shader], + ... + + Shaders are loaded in numerical order, starting at '1.frag', + continuing indefinitely. The results of each shader (except + for the final pass) is given to the next shader in the list + as a 2D sampler. + + See documentation for more details. */ +#request mod bars + +/* Window hints */ +#request setfloating true +#request setdecorated false +#request setfocused false +#request setmaximized true + +/* Set window background opacity mode. Possible values are: + + "native" - True transparency provided by the compositor. Can + reduce performance on some systems, depending on + the compositor used. + + "xroot" - Maintain a copy of the root window's pixmap + (usually the desktop background) to provide a + pseudo-transparent effect. Useful when no compositor + is available or native transparency isn't nessecary. + Has very little performance impact. + + "none" - Disable window opacity completely. */ +#request setopacity "native" + +/* Whether to mirror left and right audio input channels from PulseAudio.*/ +#request setmirror false + +/* OpenGL context and GLSL shader versions, do not change unless + you *absolutely* know what you are doing. */ +#request setversion 3 3 +#request setshaderversion 330 + +/* Window title */ +#request settitle "GLava" + +/* Window geometry (x, y, width, height) */ +#request setgeometry 0 0 1920 1080 + +/* Window background color (RGB format). + Does not work with `setopacity "xroot"` */ +#request setbg 00000000 + +/* (X11 only) EWMH Window type. Possible values are: + + "desktop", "dock", "toolbar", "menu", + "utility", "splash", "dialog", "normal" + + This will set _NET_WM_WINDOW_TYPE to _NET_WM_WINDOW_TYPE_(TYPE), + where (TYPE) is the one of the window types listed (after being + converted to uppercase). + + Alternatively, you can set this value to "!", which will cause + the window to be unmanaged. If this is set, then `addxwinstate` + will do nothing, but you can use "!+" and "!-" to stack on top + or below other windows. +*/ +#request setxwintype "normal" + +/* (X11 only) EWMH Window state atoms (multiple can be specified). + Possible values are: + + "modal", "sticky", "maximized_vert", "maximized_horz", + "shaded", "skip_taskbar", "skip_pager", "hidden", "fullscreen", + "above", "below", "demands_attention", "focused", "pinned" + + This will add _NET_WM_STATE_(TYPE) atoms to _NET_WM_STATE, + where (TYPE) is one of the window states listed (after being + converted to uppercase). + + The lines below (commented out by default) are of relevance + if you are trying to get GLava to behave as a desktop widget + and your WM is not correctly responding to the "desktop" value + for `setxwintype`. +*/ +// #request addxwinstate "sticky" +// #request addxwinstate "skip_taskbar" +// #request addxwinstate "skip_pager" +// #request addxwinstate "above" +// #request addxwinstate "pinned" + +/* (X11 only) Use the XShape extension to support clicking through + the GLava window. Useful when you want to interact with other + desktop windows (icons, menus, desktop shells). Enabled by + default when GLava itself is a desktop window. */ +#request setclickthrough false + +/* Audio source + + When the "pulseaudio" backend is set, this can be a number or + a name of an audio sink or device to record from. Set to "auto" + to use the default output device. + + When the "fifo" backend is set, "auto" is interpreted as + "/tmp/mpd.fifo". Otherwise, a valid path should be provided. */ +#request setsource "auto" + +/* Buffer swap interval (vsync), set to '0' to prevent + waiting for refresh, '1' (or more) to wait for the specified + amount of frames. */ +#request setswap 1 + +/* Linear interpolation for audio data frames. Drastically + improves smoothness with configurations that yield low UPS + (`setsamplerate` and `setsamplesize`), or monitors that have + high refresh rates. + + This feature itself, however, will effect performance as it + will have to interpolate data every frame on the CPU. It will + automatically (and temporarily) disable itself if the update + rate is close to, or higher than the framerate: + + if (update_rate / frame_rate > 0.9) disable_interpolation; + + This will delay data output by one update frame, so it can + desync audio with visual effects on low UPS configs. */ +#request setinterpolate true + +/* Frame limiter, set to the frames per second (FPS) desired or + simply set to zero (or lower) to disable the frame limiter. */ +#request setframerate 0 + +/* Suspends rendering if a fullscreen window is focused while + GLava is still visible (ie. on another monitor). This prevents + rendering from interfering with other graphically intensive + tasks. + + If GLava is minimized or completely obscured, it will not + render regardless of this option. */ +#request setfullscreencheck false + +/* Enable/disable printing framerate every second. 'FPS' stands + for 'Frames Per Second', and 'UPS' stands for 'Updates Per + Second'. Updates are performed when new data is submitted + by pulseaudio, and require transformations to be re-applied + (thus being a good measure of how much work your CPU has to + perform over time) */ +#request setprintframes true + +/* PulseAudio sample buffer size. Lower values result in more + frequent audio updates (also depends on sampling rate), but + will also require all transformations to be applied much + more frequently (CPU intensive). + + High (>2048, with 22050 Hz) values will decrease accuracy + (as some signals can be missed by transformations like FFT) + + The following settings (@22050 Hz) produce the listed rates: + + Sample UPS Description + - 2048 -> 43.0 (low accuracy, cheap), use with < 60 FPS + - 1024 -> 86.1 (high accuracy, expensive), use with >= 60 FPS + - 512 -> 172.3 (extreme accuracy, very expensive), use only + for graphing accurate spectrum data with + custom modules. + + If the framerate drops below the update rate, the update rate + will be locked to the framerate (to prevent wasting CPU time). + This behaviour means you can use a 1024 sample size on a 60Hz + monitor with vsync enabled to get 60FPS and 60UPS. + + For high refresh rate monitors (120+ Hz), it's recommended to + also stick with the 1024 sample size and use interpolation to + smooth the data, as accuracy beyond this setting is mostly + meaningless for visual purposes. +*/ +#request setsamplesize 1024 + +/* Audio buffer size to be used for processing and shaders. + Increasing this value can have the effect of adding 'gravity' + to FFT output, as the audio signal will remain in the buffer + longer. + + This value has a _massive_ effect on FFT performance and + quality for some modules. */ +#request setbufsize 4096 + +/* PulseAudio sample rate. Lower values can add 'gravity' to + FFT output, but can also reduce accuracy. Most hardware + samples at 44100Hz. + + Lower sample rates also can make output more choppy, when + not using interpolation. It's generally OK to leave this + value unless you have a strange PulseAudio configuration. + + This option does nothing when using the "fifo" audio + backend. Instead, an ideal rate should be be configured + in the application generating the output. */ +#request setsamplerate 22050 + +/* ** DEPRECATED ** + Force window geometry (locking the window in place), useful + for some pesky WMs that try to reposition the window when + embedding in the desktop. + + This routinely sends X11 events and should be avoided. */ +#request setforcegeometry false + +/* ** DEPRECATED ** + Force window to be raised (focused in some WMs), useful for + WMs that have their own stacking order for desktop windows. + + This routinely sends X11 events and should be avoided. */ +#request setforceraised false + +/* ** DEPRECATED ** + Scale down the audio buffer before any operations are + performed on the data. Higher values are faster. + + This value can affect the output of various transformations, + since it applies (crude) averaging to the data when shrinking + the buffer. It is reccommended to use `setsamplerate` and + `setsamplesize` to improve performance or accuracy instead. */ +#request setbufscale 1 |