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+
+/* The module to use. A module is a set of shaders used to produce
+ the visualizer. The structure for a module is the following:
+
+ module_name [directory]
+ 1.frag [file: fragment shader],
+ 2.frag [file: fragment shader],
+ ...
+
+ Shaders are loaded in numerical order, starting at '1.frag',
+ continuing indefinitely. The results of each shader (except
+ for the final pass) is given to the next shader in the list
+ as a 2D sampler.
+
+ See documentation for more details. */
+#request mod bars
+
+/* Window hints */
+#request setfloating true
+#request setdecorated false
+#request setfocused false
+#request setmaximized true
+
+/* Set window background opacity mode. Possible values are:
+
+ "native" - True transparency provided by the compositor. Can
+ reduce performance on some systems, depending on
+ the compositor used.
+
+ "xroot" - Maintain a copy of the root window's pixmap
+ (usually the desktop background) to provide a
+ pseudo-transparent effect. Useful when no compositor
+ is available or native transparency isn't nessecary.
+ Has very little performance impact.
+
+ "none" - Disable window opacity completely. */
+#request setopacity "native"
+
+/* Whether to mirror left and right audio input channels from PulseAudio.*/
+#request setmirror false
+
+/* OpenGL context and GLSL shader versions, do not change unless
+ you *absolutely* know what you are doing. */
+#request setversion 3 3
+#request setshaderversion 330
+
+/* Window title */
+#request settitle "GLava"
+
+/* Window geometry (x, y, width, height) */
+#request setgeometry 0 0 1920 1080
+
+/* Window background color (RGB format).
+ Does not work with `setopacity "xroot"` */
+#request setbg 00000000
+
+/* (X11 only) EWMH Window type. Possible values are:
+
+ "desktop", "dock", "toolbar", "menu",
+ "utility", "splash", "dialog", "normal"
+
+ This will set _NET_WM_WINDOW_TYPE to _NET_WM_WINDOW_TYPE_(TYPE),
+ where (TYPE) is the one of the window types listed (after being
+ converted to uppercase).
+
+ Alternatively, you can set this value to "!", which will cause
+ the window to be unmanaged. If this is set, then `addxwinstate`
+ will do nothing, but you can use "!+" and "!-" to stack on top
+ or below other windows.
+*/
+#request setxwintype "normal"
+
+/* (X11 only) EWMH Window state atoms (multiple can be specified).
+ Possible values are:
+
+ "modal", "sticky", "maximized_vert", "maximized_horz",
+ "shaded", "skip_taskbar", "skip_pager", "hidden", "fullscreen",
+ "above", "below", "demands_attention", "focused", "pinned"
+
+ This will add _NET_WM_STATE_(TYPE) atoms to _NET_WM_STATE,
+ where (TYPE) is one of the window states listed (after being
+ converted to uppercase).
+
+ The lines below (commented out by default) are of relevance
+ if you are trying to get GLava to behave as a desktop widget
+ and your WM is not correctly responding to the "desktop" value
+ for `setxwintype`.
+*/
+// #request addxwinstate "sticky"
+// #request addxwinstate "skip_taskbar"
+// #request addxwinstate "skip_pager"
+// #request addxwinstate "above"
+// #request addxwinstate "pinned"
+
+/* (X11 only) Use the XShape extension to support clicking through
+ the GLava window. Useful when you want to interact with other
+ desktop windows (icons, menus, desktop shells). Enabled by
+ default when GLava itself is a desktop window. */
+#request setclickthrough false
+
+/* Audio source
+
+ When the "pulseaudio" backend is set, this can be a number or
+ a name of an audio sink or device to record from. Set to "auto"
+ to use the default output device.
+
+ When the "fifo" backend is set, "auto" is interpreted as
+ "/tmp/mpd.fifo". Otherwise, a valid path should be provided. */
+#request setsource "auto"
+
+/* Buffer swap interval (vsync), set to '0' to prevent
+ waiting for refresh, '1' (or more) to wait for the specified
+ amount of frames. */
+#request setswap 1
+
+/* Linear interpolation for audio data frames. Drastically
+ improves smoothness with configurations that yield low UPS
+ (`setsamplerate` and `setsamplesize`), or monitors that have
+ high refresh rates.
+
+ This feature itself, however, will effect performance as it
+ will have to interpolate data every frame on the CPU. It will
+ automatically (and temporarily) disable itself if the update
+ rate is close to, or higher than the framerate:
+
+ if (update_rate / frame_rate > 0.9) disable_interpolation;
+
+ This will delay data output by one update frame, so it can
+ desync audio with visual effects on low UPS configs. */
+#request setinterpolate true
+
+/* Frame limiter, set to the frames per second (FPS) desired or
+ simply set to zero (or lower) to disable the frame limiter. */
+#request setframerate 0
+
+/* Suspends rendering if a fullscreen window is focused while
+ GLava is still visible (ie. on another monitor). This prevents
+ rendering from interfering with other graphically intensive
+ tasks.
+
+ If GLava is minimized or completely obscured, it will not
+ render regardless of this option. */
+#request setfullscreencheck false
+
+/* Enable/disable printing framerate every second. 'FPS' stands
+ for 'Frames Per Second', and 'UPS' stands for 'Updates Per
+ Second'. Updates are performed when new data is submitted
+ by pulseaudio, and require transformations to be re-applied
+ (thus being a good measure of how much work your CPU has to
+ perform over time) */
+#request setprintframes true
+
+/* PulseAudio sample buffer size. Lower values result in more
+ frequent audio updates (also depends on sampling rate), but
+ will also require all transformations to be applied much
+ more frequently (CPU intensive).
+
+ High (>2048, with 22050 Hz) values will decrease accuracy
+ (as some signals can be missed by transformations like FFT)
+
+ The following settings (@22050 Hz) produce the listed rates:
+
+ Sample UPS Description
+ - 2048 -> 43.0 (low accuracy, cheap), use with < 60 FPS
+ - 1024 -> 86.1 (high accuracy, expensive), use with >= 60 FPS
+ - 512 -> 172.3 (extreme accuracy, very expensive), use only
+ for graphing accurate spectrum data with
+ custom modules.
+
+ If the framerate drops below the update rate, the update rate
+ will be locked to the framerate (to prevent wasting CPU time).
+ This behaviour means you can use a 1024 sample size on a 60Hz
+ monitor with vsync enabled to get 60FPS and 60UPS.
+
+ For high refresh rate monitors (120+ Hz), it's recommended to
+ also stick with the 1024 sample size and use interpolation to
+ smooth the data, as accuracy beyond this setting is mostly
+ meaningless for visual purposes.
+*/
+#request setsamplesize 1024
+
+/* Audio buffer size to be used for processing and shaders.
+ Increasing this value can have the effect of adding 'gravity'
+ to FFT output, as the audio signal will remain in the buffer
+ longer.
+
+ This value has a _massive_ effect on FFT performance and
+ quality for some modules. */
+#request setbufsize 4096
+
+/* PulseAudio sample rate. Lower values can add 'gravity' to
+ FFT output, but can also reduce accuracy. Most hardware
+ samples at 44100Hz.
+
+ Lower sample rates also can make output more choppy, when
+ not using interpolation. It's generally OK to leave this
+ value unless you have a strange PulseAudio configuration.
+
+ This option does nothing when using the "fifo" audio
+ backend. Instead, an ideal rate should be be configured
+ in the application generating the output. */
+#request setsamplerate 22050
+
+/* ** DEPRECATED **
+ Force window geometry (locking the window in place), useful
+ for some pesky WMs that try to reposition the window when
+ embedding in the desktop.
+
+ This routinely sends X11 events and should be avoided. */
+#request setforcegeometry false
+
+/* ** DEPRECATED **
+ Force window to be raised (focused in some WMs), useful for
+ WMs that have their own stacking order for desktop windows.
+
+ This routinely sends X11 events and should be avoided. */
+#request setforceraised false
+
+/* ** DEPRECATED **
+ Scale down the audio buffer before any operations are
+ performed on the data. Higher values are faster.
+
+ This value can affect the output of various transformations,
+ since it applies (crude) averaging to the data when shrinking
+ the buffer. It is reccommended to use `setsamplerate` and
+ `setsamplesize` to improve performance or accuracy instead. */
+#request setbufscale 1