aboutsummaryrefslogtreecommitdiff
path: root/src/components/App.js
blob: db5af1b0ae49298c65721161b7c2eab0b4f87edb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
/*
 * Tic Tac Toe - Minimalistic Tic Tac Toe
 * Copyright (C) 2021  Vidhu Kant Sharma
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

import React, { useState } from 'react';
import GamemodeChooser from './GamemodeChooser';
import MessageBox from './MessageBox';
import ScoreBoard from './ScoreBoard';
import Grid from './Grid';
import MultiplayerGrid from './MultiplayerGrid';
import Footer from './Footer';
import './style.css';

const App = () => {
  const [gameStarted, setGameStarted] = useState(false);
  const [multiplayer, setMultiplayer] = useState(false);
  const [scoreX, setScoreX] = useState(0);
  const [scoreO, setScoreO] = useState(0);
  const [turn, setTurn] = useState(1);
  const [showMessageBox, setShowMessageBox] = useState(false);
  const [message, setMessage] = useState("");
  const [isHost, setIsHost] = useState(false);

  return gameStarted ? (
    <>
      {showMessageBox && 
        <MessageBox 
          message={message} 
          setShowMessage={setShowMessageBox}
        />
      }

      <ScoreBoard 
        turn={turn} 
        scoreX={scoreX} 
        scoreO={scoreO}
        multiplayer={multiplayer}
        isHost={isHost}
      />

      {multiplayer ? <MultiplayerGrid 
          turn={turn} 
          isHost={isHost}
          setTurn={setTurn} 
          scoreX={scoreX} 
          setScoreX={setScoreX} 
          scoreO={scoreO} 
          setScoreO={setScoreO} 
          setMessage={setMessage} 
          setShowMessage={setShowMessageBox}
        /> : <Grid 
          turn={turn} 
          setTurn={setTurn} 
          scoreX={scoreX} 
          setScoreX={setScoreX} 
          scoreO={scoreO} 
          setScoreO={setScoreO} 
          setMessage={setMessage} 
          setShowMessage={setShowMessageBox}
        />
      }

      <Footer/>
    </>
  ) : (
    <>
      <GamemodeChooser
        setMultiplayer={setMultiplayer}
        setGameStarted={setGameStarted}
        setIsHost={setIsHost}
      />
      <Footer/>
    </>
  );
}

export default App;