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-rw-r--r--src/components/App.tsx2
-rw-r--r--src/components/MultiplayerGrid.tsx8
-rw-r--r--src/server/index.js65
3 files changed, 9 insertions, 66 deletions
diff --git a/src/components/App.tsx b/src/components/App.tsx
index 1f646b3..a76e3b3 100644
--- a/src/components/App.tsx
+++ b/src/components/App.tsx
@@ -53,7 +53,7 @@ const App: React.FC = () => {
scoreO={scoreO} setScoreO={setScoreO}
setMessage={setMessage}
setShowMessage={setShowMessageBox}
- /> : <MultiplayerGrid
+ /> : <Grid
turn={turn}
setTurn={setTurn}
scoreX={scoreX}
diff --git a/src/components/MultiplayerGrid.tsx b/src/components/MultiplayerGrid.tsx
index 2643667..89ab564 100644
--- a/src/components/MultiplayerGrid.tsx
+++ b/src/components/MultiplayerGrid.tsx
@@ -16,7 +16,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
-import React, { useState, useEffect, Dispatch, SetStateAction } from 'react';
+import React, { useState/*, useEffect*/, Dispatch, SetStateAction } from 'react';
import { io } from 'socket.io-client';
import Box from './Box';
import './style.css';
@@ -49,10 +49,14 @@ const MultiplayerGrid: React.FC<Props> = (props) => {
const gameWinner = winner < 2 ? (winner === 1 ? "X" : "O") : "Draw";
props.setMessage(`WINNER: ${gameWinner}`);
props.setShowMessage(true);
+ console.log(gameWinner, "X: ", props.scoreX, "O: ", props.scoreO);
+
gameWinner === "Draw" || (gameWinner === "X"
? props.setScoreX(props.scoreX + 1)
: props.setScoreO(props.scoreO + 1));
- socket.emit("update-remote-board", [2,2,2,2,2,2,2,2,2]);
+
+ console.log(gameWinner, "X: ", props.scoreX, "O: ", props.scoreO);
+ socket.emit("update-remote-data", {board: [2,2,2,2,2,2,2,2,2], turn: turn});
winner < 2 && props.setTurn(winner); // set turn to prev. winner
}
diff --git a/src/server/index.js b/src/server/index.js
index 0fe20bb..97eeecc 100644
--- a/src/server/index.js
+++ b/src/server/index.js
@@ -21,35 +21,15 @@ const getLeftDiagonal = (board, i = 0) =>
const getRightDiagonal = (board, i = 2) =>
i >= 0 ? [getRow(board, 2-i)[i]].concat(getRightDiagonal(board, i-1)) : [];
-// const endGame = (winner: number) => {
-// const gameWinner = winner < 2 ? (winner === 1 ? "X" : "O") : "Draw";
-// props.setMessage(`WINNER: ${gameWinner}`);
-// props.setShowMessage(true);
-// gameWinner === "Draw" || (gameWinner === "X"
-// ? props.setScoreX(props.scoreX + 1)
-// : props.setScoreO(props.scoreO + 1));
-// setBoard([2,2,2,2,2,2,2,2,2]);
-// winner < 2 && props.setTurn(winner); // set turn to prev. winner
-// }
-//
-// useEffect(() => {
-// if (board.includes(0) || board.includes(1)) {
-// const rows = getRows();
-// (rows.some((i: number[]) => allEqual(i))
-// || getCols(rows).some((i: number[]) => allEqual(i))
-// || [getLeftDiagonal(), getRightDiagonal()].some((i) => allEqual(i))
-// ) ? endGame(turn === 0 ? 1 : 0) : (board.includes(2) || endGame(2));
-// }
-// });
-
io.on('connection', (socket) => {
socket.on('update-remote-data', (data) => {
+ console.log(data)
if (data.board.includes(0) || data.board.includes(1)) {
const rows = getRows(data.board);
(rows.some((i) => allEqual(i))
|| getCols(rows).some((i) => allEqual(i))
|| [getLeftDiagonal(data.board), getRightDiagonal(data.board)].some((i) => allEqual(i))
- ) ? io.emit('set winner') : (data.board.includes(2) || io.emit('set draw'))
+ ) ? io.emit('set winner', data.turn) : (data.board.includes(2) || io.emit('set draw'))
}
io.emit('update-client-data', {board: data.board, turn: data.turn === 0 ? 1 : 0});
})
@@ -63,44 +43,3 @@ const PORT = process.env.PORT || 5000;
http.listen(PORT, () => {
console.log(`App listening on port ${PORT}`);
});
-
-
-/*
- * const allEqual = (arr: number[]) =>
- arr.includes(2) ? false : arr.every(i => i === arr[0])
-
- const getRow = (r: number) => board.slice(r * 3, (r * 3) + 3);
- const getRows: any = (r: number = 0) =>
- r <= 2 ? [getRow(r)].concat(getRows(r+1)) : getRow(r)
-
- const getCol = (arr: number[][], c: number) => arr.map((i: any) => i[c])
- const getCols: any = (rows: number[][], c: number = 0) =>
- c < 2 ? [getCol(rows, c)].concat(getCols(rows, c+1)) : [getCol(rows, c)]
-
- const getLeftDiagonal: any = (i: number = 0) =>
- i < 3 ? [getRow(i)[i]].concat(getLeftDiagonal(i+1)) : [];
-
- const getRightDiagonal: any = (i: number = 2) =>
- i >= 0 ? [getRow(2-i)[i]].concat(getRightDiagonal(i-1)) : [];
-
- const endGame = (winner: number) => {
- const gameWinner = winner < 2 ? (winner === 1 ? "X" : "O") : "Draw";
- props.setMessage(`WINNER: ${gameWinner}`);
- props.setShowMessage(true);
- gameWinner === "Draw" || (gameWinner === "X"
- ? props.setScoreX(props.scoreX + 1)
- : props.setScoreO(props.scoreO + 1));
- setBoard([2,2,2,2,2,2,2,2,2]);
- winner < 2 && props.setTurn(winner); // set turn to prev. winner
- }
-
- useEffect(() => {
- if (board.includes(0) || board.includes(1)) {
- const rows = getRows();
- (rows.some((i: number[]) => allEqual(i))
- || getCols(rows).some((i: number[]) => allEqual(i))
- || [getLeftDiagonal(), getRightDiagonal()].some((i) => allEqual(i))
- ) ? endGame(turn === 0 ? 1 : 0) : (board.includes(2) || endGame(2));
- }
- });
- */