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/*
* Tic Tac Toe - Minimalistic Tic Tac Toe
* Copyright (C) 2021 Vidhu Kant Sharma
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import React, { useState, useEffect, Dispatch, SetStateAction } from 'react';
import { io } from 'socket.io-client';
import Box from './Box';
import './style.css';
interface Props {
turn: number
setTurn: Dispatch<SetStateAction<number>>
scoreX: number
scoreO: number
setScoreX: Dispatch<SetStateAction<number>>
setScoreO: Dispatch<SetStateAction<number>>
setMessage: Dispatch<SetStateAction<string>>
setShowMessage: Dispatch<SetStateAction<boolean>>
}
const socket = io("http://localhost:5000");
const MultiplayerGrid: React.FC<Props> = (props) => {
// 0 is O, 1 is X, 2 is blank
const [board, setBoard] = useState<number[]>([2,2,2,2,2,2,2,2,2]);
const turn = props.turn;
const getBoard = (index: number) => {
const newBoard: number[] = board.slice(0, index).concat(turn).concat(board.slice(index+1, 9));
socket.emit("update-remote-data", {board: newBoard, turn: turn});
// props.setTurn(turn === 0 ? 1 : 0);
}
const endGame = (winner: number) => {
const gameWinner = winner < 2 ? (winner === 1 ? "X" : "O") : "Draw";
props.setMessage(`WINNER: ${gameWinner}`);
props.setShowMessage(true);
gameWinner === "Draw" || (gameWinner === "X"
? props.setScoreX(props.scoreX + 1)
: props.setScoreO(props.scoreO + 1));
socket.emit("update-remote-board", [2,2,2,2,2,2,2,2,2]);
winner < 2 && props.setTurn(winner); // set turn to prev. winner
}
useState(() => {
socket.on("update-client-data", (data) => {
setBoard(data.board);
props.setTurn(data.turn);
});
socket.on("set winner", (turn) => endGame(turn));
});
return (
<div className="Grid">
{
board.map(
(i, index) =>
<Box key={index} index={index} sign={i} setSign={getBoard}/>
)
}
</div>
);
}
export default MultiplayerGrid;
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