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authorMikunoNaka <bokuwakanojogahoshii@yahoo.com>2021-07-22 14:16:22 +0530
committerMikunoNaka <bokuwakanojogahoshii@yahoo.com>2021-07-22 14:16:22 +0530
commit5f23dfc40ded0f5935843781829e67ffd5d77ab4 (patch)
tree1b962c5c970963e464a7872e0aebb9fc909f9a28 /src
parent89ffd511000413257a54b276a23b1a931d0b22e2 (diff)
now the board and turn are handled by backend
Diffstat (limited to 'src')
-rw-r--r--src/components/MultiplayerGrid.tsx21
-rw-r--r--src/server/index.js13
2 files changed, 23 insertions, 11 deletions
diff --git a/src/components/MultiplayerGrid.tsx b/src/components/MultiplayerGrid.tsx
index 3d698e6..2643667 100644
--- a/src/components/MultiplayerGrid.tsx
+++ b/src/components/MultiplayerGrid.tsx
@@ -41,14 +41,27 @@ const MultiplayerGrid: React.FC<Props> = (props) => {
const getBoard = (index: number) => {
const newBoard: number[] = board.slice(0, index).concat(turn).concat(board.slice(index+1, 9));
- socket.emit("update-remote-board", newBoard);
- props.setTurn(turn === 1 ? 0 : 1);
+ socket.emit("update-remote-data", {board: newBoard, turn: turn});
+ // props.setTurn(turn === 0 ? 1 : 0);
+ }
+
+ const endGame = (winner: number) => {
+ const gameWinner = winner < 2 ? (winner === 1 ? "X" : "O") : "Draw";
+ props.setMessage(`WINNER: ${gameWinner}`);
+ props.setShowMessage(true);
+ gameWinner === "Draw" || (gameWinner === "X"
+ ? props.setScoreX(props.scoreX + 1)
+ : props.setScoreO(props.scoreO + 1));
+ socket.emit("update-remote-board", [2,2,2,2,2,2,2,2,2]);
+ winner < 2 && props.setTurn(winner); // set turn to prev. winner
}
useState(() => {
- socket.on("update-client-board", (remoteBoard) => {
- setBoard(remoteBoard);
+ socket.on("update-client-data", (data) => {
+ setBoard(data.board);
+ props.setTurn(data.turn);
});
+ socket.on("set winner", (turn) => endGame(turn));
});
return (
diff --git a/src/server/index.js b/src/server/index.js
index 31af8c4..0fe20bb 100644
--- a/src/server/index.js
+++ b/src/server/index.js
@@ -43,16 +43,15 @@ const getRightDiagonal = (board, i = 2) =>
// });
io.on('connection', (socket) => {
- socket.on('update-remote-board', (board) => {
- if (board.includes(0) || board.includes(1)) {
- const rows = getRows(board);
+ socket.on('update-remote-data', (data) => {
+ if (data.board.includes(0) || data.board.includes(1)) {
+ const rows = getRows(data.board);
(rows.some((i) => allEqual(i))
|| getCols(rows).some((i) => allEqual(i))
- || [getLeftDiagonal(board), getRightDiagonal(board)].some((i) => allEqual(i))
- ) ? console.log("win") : (board.includes(2) || console.log("maybe draw"))
- // ? endGame(turn === 0 ? 1 : 0) : (board.includes(2) || endGame(2));
+ || [getLeftDiagonal(data.board), getRightDiagonal(data.board)].some((i) => allEqual(i))
+ ) ? io.emit('set winner') : (data.board.includes(2) || io.emit('set draw'))
}
- io.emit('update-client-board', board)
+ io.emit('update-client-data', {board: data.board, turn: data.turn === 0 ? 1 : 0});
})
});