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authorMikunoNaka <bokuwakanojogahoshii@yahoo.com>2021-07-22 19:52:55 +0530
committerMikunoNaka <bokuwakanojogahoshii@yahoo.com>2021-07-22 19:52:55 +0530
commit39093b0522c0f153f7f212c6b3088b359d5cb114 (patch)
tree13871fccf643184934db42b449fff13d9f521962 /src/components
parentc3e1feffb9ac607bb73de6d4164be5fd23e41871 (diff)
fixed score not updating
Diffstat (limited to 'src/components')
-rw-r--r--src/components/MultiplayerGrid.tsx42
1 files changed, 22 insertions, 20 deletions
diff --git a/src/components/MultiplayerGrid.tsx b/src/components/MultiplayerGrid.tsx
index 89ab564..bed926a 100644
--- a/src/components/MultiplayerGrid.tsx
+++ b/src/components/MultiplayerGrid.tsx
@@ -41,41 +41,43 @@ const MultiplayerGrid: React.FC<Props> = (props) => {
const getBoard = (index: number) => {
const newBoard: number[] = board.slice(0, index).concat(turn).concat(board.slice(index+1, 9));
- socket.emit("update-remote-data", {board: newBoard, turn: turn});
- // props.setTurn(turn === 0 ? 1 : 0);
+ socket.emit("update-remote-data", {
+ board: newBoard,
+ turn: turn,
+ scoreX: props.scoreX,
+ scoreO: props.scoreO
+ });
}
- const endGame = (winner: number) => {
- const gameWinner = winner < 2 ? (winner === 1 ? "X" : "O") : "Draw";
- props.setMessage(`WINNER: ${gameWinner}`);
+ const endGame = (data: any) => {
+ props.setMessage(
+ `${data.winner === "Data" ? "" : "WINNER: "}${data.winner}`
+ );
props.setShowMessage(true);
- console.log(gameWinner, "X: ", props.scoreX, "O: ", props.scoreO);
-
- gameWinner === "Draw" || (gameWinner === "X"
- ? props.setScoreX(props.scoreX + 1)
- : props.setScoreO(props.scoreO + 1));
+ props.setScoreX(data.scoreX);
+ props.setScoreO(data.scoreO);
- console.log(gameWinner, "X: ", props.scoreX, "O: ", props.scoreO);
- socket.emit("update-remote-data", {board: [2,2,2,2,2,2,2,2,2], turn: turn});
- winner < 2 && props.setTurn(winner); // set turn to prev. winner
+ // socket.emit messes everything up
+ // and this does the job very well
+ setBoard([2,2,2,2,2,2,2,2,2]);
+ props.setTurn(data.winner === "Draw" ? turn : (data.winner === "X" ? 1 : 0));
}
useState(() => {
socket.on("update-client-data", (data) => {
setBoard(data.board);
props.setTurn(data.turn);
+ props.setScoreX(data.score.scoreX);
+ props.setScoreO(data.score.scoreO);
});
- socket.on("set winner", (turn) => endGame(turn));
+ socket.on("update-winner", (data) => endGame(data));
});
return (
<div className="Grid">
- {
- board.map(
- (i, index) =>
- <Box key={index} index={index} sign={i} setSign={getBoard}/>
- )
- }
+ {board.map((i, index) =>
+ <Box key={index} index={index} sign={i} setSign={getBoard}/>
+ )}
</div>
);
}