diff options
author | MikunoNaka <bokuwakanojogahoshii@yahoo.com> | 2021-07-22 19:52:55 +0530 |
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committer | MikunoNaka <bokuwakanojogahoshii@yahoo.com> | 2021-07-22 19:52:55 +0530 |
commit | 39093b0522c0f153f7f212c6b3088b359d5cb114 (patch) | |
tree | 13871fccf643184934db42b449fff13d9f521962 /src/components | |
parent | c3e1feffb9ac607bb73de6d4164be5fd23e41871 (diff) |
fixed score not updating
Diffstat (limited to 'src/components')
-rw-r--r-- | src/components/MultiplayerGrid.tsx | 42 |
1 files changed, 22 insertions, 20 deletions
diff --git a/src/components/MultiplayerGrid.tsx b/src/components/MultiplayerGrid.tsx index 89ab564..bed926a 100644 --- a/src/components/MultiplayerGrid.tsx +++ b/src/components/MultiplayerGrid.tsx @@ -41,41 +41,43 @@ const MultiplayerGrid: React.FC<Props> = (props) => { const getBoard = (index: number) => { const newBoard: number[] = board.slice(0, index).concat(turn).concat(board.slice(index+1, 9)); - socket.emit("update-remote-data", {board: newBoard, turn: turn}); - // props.setTurn(turn === 0 ? 1 : 0); + socket.emit("update-remote-data", { + board: newBoard, + turn: turn, + scoreX: props.scoreX, + scoreO: props.scoreO + }); } - const endGame = (winner: number) => { - const gameWinner = winner < 2 ? (winner === 1 ? "X" : "O") : "Draw"; - props.setMessage(`WINNER: ${gameWinner}`); + const endGame = (data: any) => { + props.setMessage( + `${data.winner === "Data" ? "" : "WINNER: "}${data.winner}` + ); props.setShowMessage(true); - console.log(gameWinner, "X: ", props.scoreX, "O: ", props.scoreO); - - gameWinner === "Draw" || (gameWinner === "X" - ? props.setScoreX(props.scoreX + 1) - : props.setScoreO(props.scoreO + 1)); + props.setScoreX(data.scoreX); + props.setScoreO(data.scoreO); - console.log(gameWinner, "X: ", props.scoreX, "O: ", props.scoreO); - socket.emit("update-remote-data", {board: [2,2,2,2,2,2,2,2,2], turn: turn}); - winner < 2 && props.setTurn(winner); // set turn to prev. winner + // socket.emit messes everything up + // and this does the job very well + setBoard([2,2,2,2,2,2,2,2,2]); + props.setTurn(data.winner === "Draw" ? turn : (data.winner === "X" ? 1 : 0)); } useState(() => { socket.on("update-client-data", (data) => { setBoard(data.board); props.setTurn(data.turn); + props.setScoreX(data.score.scoreX); + props.setScoreO(data.score.scoreO); }); - socket.on("set winner", (turn) => endGame(turn)); + socket.on("update-winner", (data) => endGame(data)); }); return ( <div className="Grid"> - { - board.map( - (i, index) => - <Box key={index} index={index} sign={i} setSign={getBoard}/> - ) - } + {board.map((i, index) => + <Box key={index} index={index} sign={i} setSign={getBoard}/> + )} </div> ); } |