From 39093b0522c0f153f7f212c6b3088b359d5cb114 Mon Sep 17 00:00:00 2001 From: MikunoNaka Date: Thu, 22 Jul 2021 19:52:55 +0530 Subject: fixed score not updating --- src/components/MultiplayerGrid.tsx | 42 ++++++++++++++++++++------------------ 1 file changed, 22 insertions(+), 20 deletions(-) (limited to 'src/components') diff --git a/src/components/MultiplayerGrid.tsx b/src/components/MultiplayerGrid.tsx index 89ab564..bed926a 100644 --- a/src/components/MultiplayerGrid.tsx +++ b/src/components/MultiplayerGrid.tsx @@ -41,41 +41,43 @@ const MultiplayerGrid: React.FC = (props) => { const getBoard = (index: number) => { const newBoard: number[] = board.slice(0, index).concat(turn).concat(board.slice(index+1, 9)); - socket.emit("update-remote-data", {board: newBoard, turn: turn}); - // props.setTurn(turn === 0 ? 1 : 0); + socket.emit("update-remote-data", { + board: newBoard, + turn: turn, + scoreX: props.scoreX, + scoreO: props.scoreO + }); } - const endGame = (winner: number) => { - const gameWinner = winner < 2 ? (winner === 1 ? "X" : "O") : "Draw"; - props.setMessage(`WINNER: ${gameWinner}`); + const endGame = (data: any) => { + props.setMessage( + `${data.winner === "Data" ? "" : "WINNER: "}${data.winner}` + ); props.setShowMessage(true); - console.log(gameWinner, "X: ", props.scoreX, "O: ", props.scoreO); - - gameWinner === "Draw" || (gameWinner === "X" - ? props.setScoreX(props.scoreX + 1) - : props.setScoreO(props.scoreO + 1)); + props.setScoreX(data.scoreX); + props.setScoreO(data.scoreO); - console.log(gameWinner, "X: ", props.scoreX, "O: ", props.scoreO); - socket.emit("update-remote-data", {board: [2,2,2,2,2,2,2,2,2], turn: turn}); - winner < 2 && props.setTurn(winner); // set turn to prev. winner + // socket.emit messes everything up + // and this does the job very well + setBoard([2,2,2,2,2,2,2,2,2]); + props.setTurn(data.winner === "Draw" ? turn : (data.winner === "X" ? 1 : 0)); } useState(() => { socket.on("update-client-data", (data) => { setBoard(data.board); props.setTurn(data.turn); + props.setScoreX(data.score.scoreX); + props.setScoreO(data.score.scoreO); }); - socket.on("set winner", (turn) => endGame(turn)); + socket.on("update-winner", (data) => endGame(data)); }); return (
- { - board.map( - (i, index) => - - ) - } + {board.map((i, index) => + + )}
); } -- cgit v1.2.3