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authorMikunoNaka <bokuwakanojogahoshii@yahoo.com>2021-07-22 20:23:22 +0530
committerMikunoNaka <bokuwakanojogahoshii@yahoo.com>2021-07-22 20:23:22 +0530
commit55c5f64755e5d964603f4cc60bdf1ceeccf7df21 (patch)
tree54af4d034c43ac2755892b7a8d463c8e20b30c98 /src/components/MultiplayerGrid.tsx
parent39093b0522c0f153f7f212c6b3088b359d5cb114 (diff)
removed typescript "bloat"
Diffstat (limited to 'src/components/MultiplayerGrid.tsx')
-rw-r--r--src/components/MultiplayerGrid.tsx85
1 files changed, 0 insertions, 85 deletions
diff --git a/src/components/MultiplayerGrid.tsx b/src/components/MultiplayerGrid.tsx
deleted file mode 100644
index bed926a..0000000
--- a/src/components/MultiplayerGrid.tsx
+++ /dev/null
@@ -1,85 +0,0 @@
-/*
- * Tic Tac Toe - Minimalistic Tic Tac Toe
- * Copyright (C) 2021 Vidhu Kant Sharma
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
-
-import React, { useState/*, useEffect*/, Dispatch, SetStateAction } from 'react';
-import { io } from 'socket.io-client';
-import Box from './Box';
-import './style.css';
-
-interface Props {
- turn: number
- setTurn: Dispatch<SetStateAction<number>>
- scoreX: number
- scoreO: number
- setScoreX: Dispatch<SetStateAction<number>>
- setScoreO: Dispatch<SetStateAction<number>>
- setMessage: Dispatch<SetStateAction<string>>
- setShowMessage: Dispatch<SetStateAction<boolean>>
-}
-
-const socket = io("http://localhost:5000");
-
-const MultiplayerGrid: React.FC<Props> = (props) => {
- // 0 is O, 1 is X, 2 is blank
- const [board, setBoard] = useState<number[]>([2,2,2,2,2,2,2,2,2]);
- const turn = props.turn;
-
- const getBoard = (index: number) => {
- const newBoard: number[] = board.slice(0, index).concat(turn).concat(board.slice(index+1, 9));
- socket.emit("update-remote-data", {
- board: newBoard,
- turn: turn,
- scoreX: props.scoreX,
- scoreO: props.scoreO
- });
- }
-
- const endGame = (data: any) => {
- props.setMessage(
- `${data.winner === "Data" ? "" : "WINNER: "}${data.winner}`
- );
- props.setShowMessage(true);
- props.setScoreX(data.scoreX);
- props.setScoreO(data.scoreO);
-
- // socket.emit messes everything up
- // and this does the job very well
- setBoard([2,2,2,2,2,2,2,2,2]);
- props.setTurn(data.winner === "Draw" ? turn : (data.winner === "X" ? 1 : 0));
- }
-
- useState(() => {
- socket.on("update-client-data", (data) => {
- setBoard(data.board);
- props.setTurn(data.turn);
- props.setScoreX(data.score.scoreX);
- props.setScoreO(data.score.scoreO);
- });
- socket.on("update-winner", (data) => endGame(data));
- });
-
- return (
- <div className="Grid">
- {board.map((i, index) =>
- <Box key={index} index={index} sign={i} setSign={getBoard}/>
- )}
- </div>
- );
-}
-
-export default MultiplayerGrid;