From 55c5f64755e5d964603f4cc60bdf1ceeccf7df21 Mon Sep 17 00:00:00 2001
From: MikunoNaka <bokuwakanojogahoshii@yahoo.com>
Date: Thu, 22 Jul 2021 20:23:22 +0530
Subject: removed typescript "bloat"

---
 src/components/MultiplayerGrid.tsx | 85 --------------------------------------
 1 file changed, 85 deletions(-)
 delete mode 100644 src/components/MultiplayerGrid.tsx

(limited to 'src/components/MultiplayerGrid.tsx')

diff --git a/src/components/MultiplayerGrid.tsx b/src/components/MultiplayerGrid.tsx
deleted file mode 100644
index bed926a..0000000
--- a/src/components/MultiplayerGrid.tsx
+++ /dev/null
@@ -1,85 +0,0 @@
-/*
- * Tic Tac Toe - Minimalistic Tic Tac Toe
- * Copyright (C) 2021  Vidhu Kant Sharma
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <https://www.gnu.org/licenses/>.
- */
-
-import React, { useState/*, useEffect*/, Dispatch, SetStateAction } from 'react';
-import { io } from 'socket.io-client';
-import Box from './Box';
-import './style.css';
-
-interface Props {
-  turn: number
-  setTurn: Dispatch<SetStateAction<number>>
-  scoreX: number
-  scoreO: number
-  setScoreX: Dispatch<SetStateAction<number>>
-  setScoreO: Dispatch<SetStateAction<number>>
-  setMessage: Dispatch<SetStateAction<string>>
-  setShowMessage: Dispatch<SetStateAction<boolean>>
-}
-
-const socket = io("http://localhost:5000");
-
-const MultiplayerGrid: React.FC<Props> = (props) => {
-  // 0 is O, 1 is X, 2 is blank
-  const [board, setBoard] = useState<number[]>([2,2,2,2,2,2,2,2,2]);
-  const turn = props.turn;
-
-  const getBoard = (index: number) => {
-    const newBoard: number[] = board.slice(0, index).concat(turn).concat(board.slice(index+1, 9));
-    socket.emit("update-remote-data", {
-      board: newBoard, 
-      turn: turn, 
-      scoreX: props.scoreX,
-      scoreO: props.scoreO
-    });
-  }
-
-  const endGame = (data: any) => {
-    props.setMessage(
-      `${data.winner === "Data" ? "" : "WINNER: "}${data.winner}`
-    );
-    props.setShowMessage(true);
-    props.setScoreX(data.scoreX);
-    props.setScoreO(data.scoreO);
-
-    // socket.emit messes everything up
-    // and this does the job very well
-    setBoard([2,2,2,2,2,2,2,2,2]);
-    props.setTurn(data.winner === "Draw" ? turn : (data.winner === "X" ? 1 : 0));
-  }
-
-  useState(() => {
-    socket.on("update-client-data", (data) => {
-      setBoard(data.board);
-      props.setTurn(data.turn);
-      props.setScoreX(data.score.scoreX);
-      props.setScoreO(data.score.scoreO);
-    });
-    socket.on("update-winner", (data) => endGame(data));
-  });
-
-  return (
-    <div className="Grid">
-      {board.map((i, index) => 
-        <Box key={index} index={index} sign={i} setSign={getBoard}/>
-      )}
-    </div>
-  );
-}
-
-export default MultiplayerGrid;
-- 
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