From 55c5f64755e5d964603f4cc60bdf1ceeccf7df21 Mon Sep 17 00:00:00 2001 From: MikunoNaka Date: Thu, 22 Jul 2021 20:23:22 +0530 Subject: removed typescript "bloat" --- src/components/MultiplayerGrid.tsx | 85 -------------------------------------- 1 file changed, 85 deletions(-) delete mode 100644 src/components/MultiplayerGrid.tsx (limited to 'src/components/MultiplayerGrid.tsx') diff --git a/src/components/MultiplayerGrid.tsx b/src/components/MultiplayerGrid.tsx deleted file mode 100644 index bed926a..0000000 --- a/src/components/MultiplayerGrid.tsx +++ /dev/null @@ -1,85 +0,0 @@ -/* - * Tic Tac Toe - Minimalistic Tic Tac Toe - * Copyright (C) 2021 Vidhu Kant Sharma - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ - -import React, { useState/*, useEffect*/, Dispatch, SetStateAction } from 'react'; -import { io } from 'socket.io-client'; -import Box from './Box'; -import './style.css'; - -interface Props { - turn: number - setTurn: Dispatch> - scoreX: number - scoreO: number - setScoreX: Dispatch> - setScoreO: Dispatch> - setMessage: Dispatch> - setShowMessage: Dispatch> -} - -const socket = io("http://localhost:5000"); - -const MultiplayerGrid: React.FC = (props) => { - // 0 is O, 1 is X, 2 is blank - const [board, setBoard] = useState([2,2,2,2,2,2,2,2,2]); - const turn = props.turn; - - const getBoard = (index: number) => { - const newBoard: number[] = board.slice(0, index).concat(turn).concat(board.slice(index+1, 9)); - socket.emit("update-remote-data", { - board: newBoard, - turn: turn, - scoreX: props.scoreX, - scoreO: props.scoreO - }); - } - - const endGame = (data: any) => { - props.setMessage( - `${data.winner === "Data" ? "" : "WINNER: "}${data.winner}` - ); - props.setShowMessage(true); - props.setScoreX(data.scoreX); - props.setScoreO(data.scoreO); - - // socket.emit messes everything up - // and this does the job very well - setBoard([2,2,2,2,2,2,2,2,2]); - props.setTurn(data.winner === "Draw" ? turn : (data.winner === "X" ? 1 : 0)); - } - - useState(() => { - socket.on("update-client-data", (data) => { - setBoard(data.board); - props.setTurn(data.turn); - props.setScoreX(data.score.scoreX); - props.setScoreO(data.score.scoreO); - }); - socket.on("update-winner", (data) => endGame(data)); - }); - - return ( -
- {board.map((i, index) => - - )} -
- ); -} - -export default MultiplayerGrid; -- cgit v1.2.3