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+
+/* Settings for smoothing functions and transformations commonly
+ used to display FFT output.
+
+ IMPORTANT: THESE VALUES CAN BE OVERRIDDEN IN MODULE CONFIG
+ FILES, IF CHANGING VALUES HERE DOES NOT WORK, CHECK
+ TO MAKE SURE THEY ARE NOT BEING SET ELSEWHERE.
+*/
+
+/* The type of formula to use for weighting values when smoothing.
+ Possible values:
+
+ - circular heavily rounded points
+ - sinusoidal rounded at both low and high weighted values
+ like a sine wave
+ - linear not rounded at all; linear distance
+ */
+#define ROUND_FORMULA sinusoidal
+
+/* The sampling mode for processing raw FFT input:
+
+ - average averages all the inputs in the sample range for
+ a given point. Produces smooth output, but peaks
+ are not well represented
+ - maximum obtains the best value from the closest peak in
+ the sample range. Very accurate peaks, but
+ output is jagged and sporadic.
+ - hybrid uses the results from both `average` and `maximum`
+ with the weight provided in `SAMPLE_HYBRID_WEIGHT` */
+#define SAMPLE_MODE average
+/* Weight should be provided in the range (0, 1). Higher values favour
+ averaged results. `hybrid` mode only. */
+#define SAMPLE_HYBRID_WEIGHT 0.65
+
+/* Factor used to scale frequencies. Lower values allows lower
+ frequencies to occupy more space. */
+#define SAMPLE_SCALE 8
+
+/* The frequency range to sample. 1.0 would be the entire FFT output,
+ and lower values reduce the displayed frequencies in a log-like
+ scale. */
+#define SAMPLE_RANGE 0.9
+
+/* Factor for how to scale higher frequencies. Used in a linear equation
+ which is multiplied by the result of the fft transformation. */
+#request setfftscale 10.2
+
+/* Cutoff for the bass end of the audio data when scaling frequencies.
+ Higher values cause more of the bass frequencies to be skipped when
+ scaling. */
+#request setfftcutoff 0.3
+
+/* How many frames to queue and run through the average function.
+ Increasing this value will create latency between the audio and the
+ animation, but will make for much smoother results. */
+#request setavgframes 6
+
+/* Whether to window frames ran through the average function (new & old
+ frames are weighted less). This massively helps smoothing out
+ spontaneous values in the animation. */
+#request setavgwindow true
+
+/* Gravity step, higher values means faster drops. The step is applied
+ in a rate independant method like so:
+
+ val -= (gravitystep) * (seconds per update) */
+#request setgravitystep 4.2
+
+/* Smoothing factor. Larger values mean more smoothing in the output,
+ however high values can be expensive to compute. Values are in
+ normalized width: [0.0, 1.0) */
+#request setsmoothfactor 0.025
+
+/* Whether to use a separate pass for audio data while smoothing. On
+ most hardware, this will improve performance, but involves doing a
+ separate render step for each audio texture and will add some driver
+ (CPU) overhead. */
+#request setsmoothpass true