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Diffstat (limited to 'src/components/MultiplayerGrid.js')
-rw-r--r-- | src/components/MultiplayerGrid.js | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/components/MultiplayerGrid.js b/src/components/MultiplayerGrid.js new file mode 100644 index 0000000..88a8259 --- /dev/null +++ b/src/components/MultiplayerGrid.js @@ -0,0 +1,77 @@ +/* + * Tic Tac Toe - Minimalistic Tic Tac Toe + * Copyright (C) 2021 Vidhu Kant Sharma + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + +import React, { useState, useEffect } from 'react'; +import { io } from 'socket.io-client'; +import Box from './Box'; +import './style.css'; + +const socket = io("http://localhost:5000"); + +const MultiplayerGrid = (props) => { + // 0 is O, 1 is X, 2 is blank + const [board, setBoard] = useState([2,2,2,2,2,2,2,2,2]); + const turn = props.turn; + + const getBoard = (index) => { + // if it's not your turn you can't play + if ((turn === 0) === props.isHost) return; + + const newBoard = board.slice(0, index).concat(turn).concat(board.slice(index+1, 9)); + socket.emit("update-remote-data", { + board: newBoard, + turn: turn, + scoreX: props.scoreX, + scoreO: props.scoreO + }); + } + + const endGame = (data) => { + props.setMessage( + `${data.winner === "Data" ? "" : "WINNER: "}${data.winner}` + ); + props.setShowMessage(true); + props.setScoreX(data.scoreX); + props.setScoreO(data.scoreO); + + // socket.emit messes everything up + // and this does the job very well + setBoard([2,2,2,2,2,2,2,2,2]); + props.setTurn(data.winner === "Draw" ? turn : (data.winner === "X" ? 1 : 0)); + } + + useEffect(() => { + socket.on("update-client-data", (data) => { + setBoard(data.board); + props.setTurn(data.turn); + props.setScoreX(data.score.scoreX); + props.setScoreO(data.score.scoreO); + }); + socket.on("update-winner", (data) => endGame(data)); + }); + + return ( + <div className="Grid"> + {board.map((i, index) => + <Box key={index} index={index} sign={i} setSign={getBoard}/> + )} + </div> + ); +} + +export default MultiplayerGrid; |