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-rw-r--r--src/components/MultiplayerGrid.js77
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diff --git a/src/components/MultiplayerGrid.js b/src/components/MultiplayerGrid.js
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+/*
+ * Tic Tac Toe - Minimalistic Tic Tac Toe
+ * Copyright (C) 2021 Vidhu Kant Sharma
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+import React, { useState, useEffect } from 'react';
+import { io } from 'socket.io-client';
+import Box from './Box';
+import './style.css';
+
+const socket = io("http://localhost:5000");
+
+const MultiplayerGrid = (props) => {
+ // 0 is O, 1 is X, 2 is blank
+ const [board, setBoard] = useState([2,2,2,2,2,2,2,2,2]);
+ const turn = props.turn;
+
+ const getBoard = (index) => {
+ // if it's not your turn you can't play
+ if ((turn === 0) === props.isHost) return;
+
+ const newBoard = board.slice(0, index).concat(turn).concat(board.slice(index+1, 9));
+ socket.emit("update-remote-data", {
+ board: newBoard,
+ turn: turn,
+ scoreX: props.scoreX,
+ scoreO: props.scoreO
+ });
+ }
+
+ const endGame = (data) => {
+ props.setMessage(
+ `${data.winner === "Data" ? "" : "WINNER: "}${data.winner}`
+ );
+ props.setShowMessage(true);
+ props.setScoreX(data.scoreX);
+ props.setScoreO(data.scoreO);
+
+ // socket.emit messes everything up
+ // and this does the job very well
+ setBoard([2,2,2,2,2,2,2,2,2]);
+ props.setTurn(data.winner === "Draw" ? turn : (data.winner === "X" ? 1 : 0));
+ }
+
+ useEffect(() => {
+ socket.on("update-client-data", (data) => {
+ setBoard(data.board);
+ props.setTurn(data.turn);
+ props.setScoreX(data.score.scoreX);
+ props.setScoreO(data.score.scoreO);
+ });
+ socket.on("update-winner", (data) => endGame(data));
+ });
+
+ return (
+ <div className="Grid">
+ {board.map((i, index) =>
+ <Box key={index} index={index} sign={i} setSign={getBoard}/>
+ )}
+ </div>
+ );
+}
+
+export default MultiplayerGrid;