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+/*
+ * Tic Tac Toe - Minimalistic Tic Tac Toe
+ * Copyright (C) 2021 Vidhu Kant Sharma
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+import React, { useState, useEffect } from 'react';
+import Box from './Box';
+import './style.css';
+
+const Grid = (props) => {
+ // 0 is O, 1 is X, 2 is blank
+ const [board, setBoard] = useState([2,2,2,2,2,2,2,2,2]);
+ const turn = props.turn;
+
+ const getBoard = (index) => {
+ setBoard(board.slice(0, index).concat(turn).concat(board.slice(index+1, 9)));
+ props.setTurn(turn === 1 ? 0 : 1)
+ }
+
+ const allEqual = (arr) =>
+ arr.includes(2) ? false : arr.every(i => i === arr[0])
+
+ const getRow = (r) => board.slice(r * 3, (r * 3) + 3);
+ const getRows = (r = 0) =>
+ r <= 2 ? [getRow(r)].concat(getRows(r+1)) : getRow(r)
+
+ const getCol = (arr, c) => arr.map((i) => i[c])
+ const getCols = (rows, c = 0) =>
+ c < 2 ? [getCol(rows, c)].concat(getCols(rows, c+1)) : [getCol(rows, c)]
+
+ const getLeftDiagonal = (i = 0) =>
+ i < 3 ? [getRow(i)[i]].concat(getLeftDiagonal(i+1)) : [];
+
+ const getRightDiagonal = (i = 2) =>
+ i >= 0 ? [getRow(2-i)[i]].concat(getRightDiagonal(i-1)) : [];
+
+ const endGame = (winner) => {
+ const gameWinner = winner < 2 ? (winner === 1 ? "X" : "O") : "Draw";
+ props.setMessage(`WINNER: ${gameWinner}`);
+ props.setShowMessage(true);
+ gameWinner === "Draw" || (gameWinner === "X"
+ ? props.setScoreX(props.scoreX + 1)
+ : props.setScoreO(props.scoreO + 1));
+ setBoard([2,2,2,2,2,2,2,2,2]);
+ winner < 2 && props.setTurn(winner); // set turn to prev. winner
+ }
+
+ useEffect(() => {
+ if (board.includes(0) || board.includes(1)) {
+ const rows = getRows();
+ (rows.some((i) => allEqual(i))
+ || getCols(rows).some((i) => allEqual(i))
+ || [getLeftDiagonal(), getRightDiagonal()].some((i) => allEqual(i))
+ ) ? endGame(turn === 0 ? 1 : 0) : (board.includes(2) || endGame(2));
+ }
+ });
+
+ return (
+ <div className="Grid">
+ {board.map((i, index) =>
+ <Box key={index} index={index} sign={i} setSign={getBoard}/>
+ )}
+ </div>
+ );
+}
+
+export default Grid;