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author | Vidhu Kant Sharma <araararagikoyomi@protonmail.com> | 2021-07-25 01:13:24 +0530 |
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committer | GitHub <noreply@github.com> | 2021-07-25 01:13:24 +0530 |
commit | 6b58ffac163b9b3637bfab1294069c55b6d5702c (patch) | |
tree | 95f270639f3a2fc6aa936961d9787a59a63b079e /src/components/Grid.js | |
parent | 166f8d4262729b2f771c30f8e71a305052cc13d5 (diff) | |
parent | b353dda4df7fc7be973e52a2f529360e7bfc8fed (diff) |
Merge pull request #1 from MikunoNaka/multiplayer
Merge multiplayer into master
Diffstat (limited to 'src/components/Grid.js')
-rw-r--r-- | src/components/Grid.js | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/src/components/Grid.js b/src/components/Grid.js new file mode 100644 index 0000000..289f142 --- /dev/null +++ b/src/components/Grid.js @@ -0,0 +1,80 @@ +/* + * Tic Tac Toe - Minimalistic Tic Tac Toe + * Copyright (C) 2021 Vidhu Kant Sharma + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + +import React, { useState, useEffect } from 'react'; +import Box from './Box'; +import './style.css'; + +const Grid = (props) => { + // 0 is O, 1 is X, 2 is blank + const [board, setBoard] = useState([2,2,2,2,2,2,2,2,2]); + const turn = props.turn; + + const getBoard = (index) => { + setBoard(board.slice(0, index).concat(turn).concat(board.slice(index+1, 9))); + props.setTurn(turn === 1 ? 0 : 1) + } + + const allEqual = (arr) => + arr.includes(2) ? false : arr.every(i => i === arr[0]) + + const getRow = (r) => board.slice(r * 3, (r * 3) + 3); + const getRows = (r = 0) => + r <= 2 ? [getRow(r)].concat(getRows(r+1)) : getRow(r) + + const getCol = (arr, c) => arr.map((i) => i[c]) + const getCols = (rows, c = 0) => + c < 2 ? [getCol(rows, c)].concat(getCols(rows, c+1)) : [getCol(rows, c)] + + const getLeftDiagonal = (i = 0) => + i < 3 ? [getRow(i)[i]].concat(getLeftDiagonal(i+1)) : []; + + const getRightDiagonal = (i = 2) => + i >= 0 ? [getRow(2-i)[i]].concat(getRightDiagonal(i-1)) : []; + + const endGame = (winner) => { + const gameWinner = winner < 2 ? (winner === 1 ? "X" : "O") : "Draw"; + props.setMessage(`WINNER: ${gameWinner}`); + props.setShowMessage(true); + gameWinner === "Draw" || (gameWinner === "X" + ? props.setScoreX(props.scoreX + 1) + : props.setScoreO(props.scoreO + 1)); + setBoard([2,2,2,2,2,2,2,2,2]); + winner < 2 && props.setTurn(winner); // set turn to prev. winner + } + + useEffect(() => { + if (board.includes(0) || board.includes(1)) { + const rows = getRows(); + (rows.some((i) => allEqual(i)) + || getCols(rows).some((i) => allEqual(i)) + || [getLeftDiagonal(), getRightDiagonal()].some((i) => allEqual(i)) + ) ? endGame(turn === 0 ? 1 : 0) : (board.includes(2) || endGame(2)); + } + }); + + return ( + <div className="Grid"> + {board.map((i, index) => + <Box key={index} index={index} sign={i} setSign={getBoard}/> + )} + </div> + ); +} + +export default Grid; |