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authorMikunoNaka <bokuwakanojogahoshii@yahoo.com>2021-07-21 23:51:04 +0530
committerMikunoNaka <bokuwakanojogahoshii@yahoo.com>2021-07-21 23:51:04 +0530
commit89ffd511000413257a54b276a23b1a931d0b22e2 (patch)
treeb80c9ad401fc207e6a2c5d569602288030b11102 /src/server/index.js
parente4498c56048c44d1dae41d27c3213f94ccb027a8 (diff)
implemented basic checking winner/draw in multiplayer
Diffstat (limited to 'src/server/index.js')
-rw-r--r--src/server/index.js90
1 files changed, 89 insertions, 1 deletions
diff --git a/src/server/index.js b/src/server/index.js
index f8b5ca7..31af8c4 100644
--- a/src/server/index.js
+++ b/src/server/index.js
@@ -4,16 +4,104 @@ const http = require('http').Server(app);
const path = require('path');
const io = require('socket.io')(http);
-app.use(express.static(path.join(__dirname, '../../build')));
+const allEqual = (arr) =>
+ arr.includes(2) ? false : arr.every(i => i === arr[0])
+
+const getRow = (board, r) => board.slice(r * 3, (r * 3) + 3);
+const getRows = (board, r = 0) =>
+ r <= 2 ? [getRow(board, r)].concat(getRows(board, r+1)) : getRow(board, r)
+
+const getCol = (board, c) => board.map((i) => i[c])
+const getCols = (rows, c = 0) =>
+ c < 2 ? [getCol(rows, c)].concat(getCols(rows, c+1)) : [getCol(rows, c)]
+
+const getLeftDiagonal = (board, i = 0) =>
+ i < 3 ? [getRow(board, i)[i]].concat(getLeftDiagonal(board, i+1)) : [];
+
+const getRightDiagonal = (board, i = 2) =>
+ i >= 0 ? [getRow(board, 2-i)[i]].concat(getRightDiagonal(board, i-1)) : [];
+
+// const endGame = (winner: number) => {
+// const gameWinner = winner < 2 ? (winner === 1 ? "X" : "O") : "Draw";
+// props.setMessage(`WINNER: ${gameWinner}`);
+// props.setShowMessage(true);
+// gameWinner === "Draw" || (gameWinner === "X"
+// ? props.setScoreX(props.scoreX + 1)
+// : props.setScoreO(props.scoreO + 1));
+// setBoard([2,2,2,2,2,2,2,2,2]);
+// winner < 2 && props.setTurn(winner); // set turn to prev. winner
+// }
+//
+// useEffect(() => {
+// if (board.includes(0) || board.includes(1)) {
+// const rows = getRows();
+// (rows.some((i: number[]) => allEqual(i))
+// || getCols(rows).some((i: number[]) => allEqual(i))
+// || [getLeftDiagonal(), getRightDiagonal()].some((i) => allEqual(i))
+// ) ? endGame(turn === 0 ? 1 : 0) : (board.includes(2) || endGame(2));
+// }
+// });
io.on('connection', (socket) => {
socket.on('update-remote-board', (board) => {
+ if (board.includes(0) || board.includes(1)) {
+ const rows = getRows(board);
+ (rows.some((i) => allEqual(i))
+ || getCols(rows).some((i) => allEqual(i))
+ || [getLeftDiagonal(board), getRightDiagonal(board)].some((i) => allEqual(i))
+ ) ? console.log("win") : (board.includes(2) || console.log("maybe draw"))
+ // ? endGame(turn === 0 ? 1 : 0) : (board.includes(2) || endGame(2));
+ }
io.emit('update-client-board', board)
})
});
+// serve static front end
+app.use(express.static(path.join(__dirname, '../../build')));
+
// Start the server
const PORT = process.env.PORT || 5000;
http.listen(PORT, () => {
console.log(`App listening on port ${PORT}`);
});
+
+
+/*
+ * const allEqual = (arr: number[]) =>
+ arr.includes(2) ? false : arr.every(i => i === arr[0])
+
+ const getRow = (r: number) => board.slice(r * 3, (r * 3) + 3);
+ const getRows: any = (r: number = 0) =>
+ r <= 2 ? [getRow(r)].concat(getRows(r+1)) : getRow(r)
+
+ const getCol = (arr: number[][], c: number) => arr.map((i: any) => i[c])
+ const getCols: any = (rows: number[][], c: number = 0) =>
+ c < 2 ? [getCol(rows, c)].concat(getCols(rows, c+1)) : [getCol(rows, c)]
+
+ const getLeftDiagonal: any = (i: number = 0) =>
+ i < 3 ? [getRow(i)[i]].concat(getLeftDiagonal(i+1)) : [];
+
+ const getRightDiagonal: any = (i: number = 2) =>
+ i >= 0 ? [getRow(2-i)[i]].concat(getRightDiagonal(i-1)) : [];
+
+ const endGame = (winner: number) => {
+ const gameWinner = winner < 2 ? (winner === 1 ? "X" : "O") : "Draw";
+ props.setMessage(`WINNER: ${gameWinner}`);
+ props.setShowMessage(true);
+ gameWinner === "Draw" || (gameWinner === "X"
+ ? props.setScoreX(props.scoreX + 1)
+ : props.setScoreO(props.scoreO + 1));
+ setBoard([2,2,2,2,2,2,2,2,2]);
+ winner < 2 && props.setTurn(winner); // set turn to prev. winner
+ }
+
+ useEffect(() => {
+ if (board.includes(0) || board.includes(1)) {
+ const rows = getRows();
+ (rows.some((i: number[]) => allEqual(i))
+ || getCols(rows).some((i: number[]) => allEqual(i))
+ || [getLeftDiagonal(), getRightDiagonal()].some((i) => allEqual(i))
+ ) ? endGame(turn === 0 ? 1 : 0) : (board.includes(2) || endGame(2));
+ }
+ });
+ */