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author | MikunoNaka <bokuwakanojogahoshii@yahoo.com> | 2021-07-15 16:05:47 +0530 |
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committer | MikunoNaka <bokuwakanojogahoshii@yahoo.com> | 2021-07-15 16:05:47 +0530 |
commit | 45bc041389228e43d6845424131292e60934f424 (patch) | |
tree | 24f6c0dd029bcb3b08cc9a9158b6f9079da654f3 /src/components/Grid.tsx |
Initial commit
Diffstat (limited to 'src/components/Grid.tsx')
-rw-r--r-- | src/components/Grid.tsx | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/src/components/Grid.tsx b/src/components/Grid.tsx new file mode 100644 index 0000000..9ac881d --- /dev/null +++ b/src/components/Grid.tsx @@ -0,0 +1,94 @@ +/* + * Tic Tac Toe - Minimalistic Tic Tac Toe + * Copyright (C) 2021 Vidhu Kant Sharma + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + +import React, { useState, useEffect, Dispatch, SetStateAction } from 'react'; +import Box from './Box'; +import './style.css'; + +interface Props { + scoreX: number + scoreO: number + setScoreX: Dispatch<SetStateAction<number>> + setScoreO: Dispatch<SetStateAction<number>> +} + +const Grid: React.FC<Props> = (props) => { + // 0 is O, 1 is X, 2 is blank + const [board, setBoard] = useState<number[]>([2,2,2,2,2,2,2,2,2]); + const [turn, setTurn] = useState<number>(1); + const [winner, setWinner] = useState<number>(2) + + const getBoard = (index: number) => { + setBoard(board.slice(0, index).concat(turn).concat(board.slice(index+1, 9))); + setTurn(turn === 1 ? 0 : 1) + } + + const allEqual = (arr: number[]) => arr.includes(2) ? false : arr.every(v => v === arr[0]) + + const getRow = (r: number) => board.slice(r * 3, (r * 3) + 3); + + const getCol: any = (c: number, arr=board) => arr.length <= 3 ? arr[c] : [arr[c]].concat(getCol(c, arr.slice(3))) + + const getLeftDiagonal: any = (i: number = 0) => + i < 3 ? [getRow(i)[i]].concat(getLeftDiagonal(i+1)) : []; + + const getRightDiagonal: any = (i: number = 2) => + i >= 0 ? [getRow(2-i)[i]].concat(getRightDiagonal(i-1)) : []; + + const checkHorMatch: any = (rowNum: number = 0) => + rowNum <= 2 && (allEqual(getRow(rowNum)) ? setWinner(turn === 1 ? 0 : 1) : checkHorMatch(rowNum+1)) + + const checkVerMatch: any = (colNum: number = 0) => + colNum <= 2 && (allEqual(getCol(colNum)) ? setWinner(turn === 1 ? 0 : 1) : checkVerMatch(colNum+1)) + + const checkDiagonalMatch: any = () => { + (allEqual(getLeftDiagonal()) || allEqual(getRightDiagonal())) && setWinner(turn === 1 ? 0 : 1) + } + + const endGame = (winner: number) => { + const gameWinner = winner < 2 ? (winner === 1 ? "X" : "O") : "Draw"; + alert(`WINNER: ${gameWinner}`) + gameWinner === "Draw" || gameWinner === "X" + ? props.setScoreX(props.scoreX + 1) + : props.setScoreO(props.scoreO + 1) + // clean up + setBoard([2,2,2,2,2,2,2,2,2]); + setWinner(2); + } + + useEffect(() => { + checkHorMatch(); + checkVerMatch(); + checkDiagonalMatch(); + winner < 2 && endGame(winner); + board.includes(2) || endGame(2); + }) + + return ( + <div className="Grid"> + { + board.map( + (i, index) => + <Box key={index} index={index} sign={i} setSign={getBoard}/> + ) + } + </div> + ); +} + +export default Grid; |