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# Soundboard Engine - customizable soundboard
# Copyright (C) 2026 Vidhu Kant Sharma <vidhukant@vidhukant.com>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
import json
class Soundboard:
def __init__(self, soundboard_path):
self.soundboard_path = soundboard_path
self.categories = []
def build(self):
data = json.load(open(self.soundboard_path))
for _c in data["categories"]:
c = SoundboardCategory(_c["name"], _c["image_path"])
for _s in _c["sounds"]:
s = SoundboardSound(_s["title"], _s["path"])
c.sounds.append(s)
self.categories.append(c)
self.soundboard_name = data["soundboard_name"]
self.soundboard_id = data["soundboard_id"]
self.soundboard_author = data["soundboard_author"]
self.soundboard_version = data["soundboard_version"]
class SoundboardCategory:
def __init__(self, name, image_path):
self.name = name
self.image_path = image_path
self.sounds = []
class SoundboardSound:
def __init__(self, title, path):
self.title = title
self.path = path
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