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+/* Polydoro - Pomodoro widget for polybar and friends
+ * Copyright (C) 2025 Vidhu Kant Sharma <vidhukant@vidhukant.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+use bincode::{Encode, Decode};
+
+#[derive(Encode, Decode, PartialEq, Clone, Copy)]
+pub enum State {
+ WorkIdle,
+ BreakIdle,
+ LongBreakIdle,
+ Work,
+ Break,
+ LongBreak,
+ WorkPaused,
+ BreakPaused,
+ LongBreakPaused,
+}
+
+#[derive(Encode, Decode)]
+pub struct Pomo {
+ work_duration: u64,
+ break_duration: u64,
+ long_break_duration: u64,
+ long_break_interval: u64,
+
+ // only these are supposed to change
+ pub secs_elapsed: u64,
+ pub counter: u64,
+ pub current_state: State,
+}
+
+impl Pomo {
+ pub fn new() -> Self {
+ Pomo {
+ secs_elapsed: 0,
+ counter: 1,
+ current_state: State::WorkIdle,
+
+ // TODO: load from config, probably
+ work_duration: 25,// * 60,
+ break_duration: 5,// * 60,
+ long_break_duration: 20,// * 60,
+ long_break_interval: 4,
+ }
+ }
+
+ pub fn tick(&mut self) {
+ // only tick on running states
+ if matches!(self.current_state, State::Work | State::Break | State::LongBreak) {
+ self.secs_elapsed += 1;
+
+ let duration = match self.current_state {
+ State::Work => self.work_duration,
+ State::Break => self.break_duration,
+ State::LongBreak => self.long_break_duration,
+ _ => 0, // will never hit this case
+ };
+
+ if self.secs_elapsed >= duration {
+ self.end_cycle();
+ }
+ }
+ }
+
+ // start/unpause a cycle
+ pub fn run(&mut self) {
+ self.current_state = match self.current_state {
+ State::WorkIdle => State::Work,
+ State::BreakIdle => State::Break,
+ State::LongBreakIdle => State::LongBreak,
+
+ State::WorkPaused => State::Work,
+ State::BreakPaused => State::Break,
+ State::LongBreakPaused => State::LongBreak,
+
+ _ => return // already running
+ };
+ }
+
+ pub fn pause(&mut self) {
+ self.current_state = match self.current_state {
+ State::Work => State::WorkPaused,
+ State::Break => State::BreakPaused,
+ State::LongBreak => State::LongBreakPaused,
+ _ => return, // idle and paused don't have a place here
+ };
+ }
+
+ // conditionally pause/run
+ pub fn toggle(&mut self) {
+ match self.current_state {
+ State::Work | State::Break | State::LongBreak => self.pause(),
+ _ => self.run(),
+ }
+ }
+
+ // also used in the skip command
+ pub fn end_cycle(&mut self) {
+ match self.current_state {
+ State::Work => {
+ self.secs_elapsed = 0;
+
+ self.current_state = if self.counter == self.long_break_interval {
+ State::LongBreakIdle
+ } else {
+ State::BreakIdle
+ };
+ },
+ State::Break => {
+ self.secs_elapsed = 0;
+ self.current_state = State::WorkIdle;
+
+ // because we move on to the next task after the break
+ self.counter += 1;
+ }
+ State::LongBreak => self.hard_reset(),
+ _ => return, // paused and idle state can't be ended
+ }
+ }
+
+ // reset current cycle
+ pub fn soft_reset(&mut self) {
+ self.secs_elapsed = 0;
+ self.current_state = match self.current_state {
+ State::Work | State::WorkPaused => State::WorkIdle,
+ State::Break | State::BreakPaused => State::BreakIdle,
+ State::LongBreak | State::LongBreakPaused => State::LongBreakIdle,
+ _ => self.current_state, // if already in an idle state, don't change (probably won't hit anyways)
+ };
+ }
+
+ // reset all cycles
+ pub fn hard_reset(&mut self) {
+ self.secs_elapsed = 0;
+ self.counter = 1;
+ self.current_state = State::WorkIdle;
+ }
+
+ // conditionally do a soft or a hard reset
+ pub fn reset(&mut self) {
+ match self.current_state {
+ State::WorkIdle | State::BreakIdle | State::LongBreakIdle => self.hard_reset(),
+ _ => self.soft_reset(),
+ }
+ }
+}