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-rw-r--r--.config/picom.conf196
1 files changed, 12 insertions, 184 deletions
diff --git a/.config/picom.conf b/.config/picom.conf
index 920289e..b4bf1ea 100644
--- a/.config/picom.conf
+++ b/.config/picom.conf
@@ -166,7 +166,7 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
blur: {
method = "dual_kawase";
- strength = 3;
+ strength = 4;
}
# Parameters for background blurring, see the *BLUR* section for more information.
@@ -239,197 +239,25 @@ mark-wmwin-focused = true;
# mark-ovredir-focused = false
mark-ovredir-focused = true;
-corner-radius = 6;
-
-# Try to detect windows with rounded corners and don't consider them
-# shaped windows. The accuracy is not very high, unfortunately.
-#
-# detect-rounded-corners = false
+corner-radius = 0;
detect-rounded-corners = true;
-
-# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
-# not passing '_NET_WM_OPACITY' of client windows to frame windows.
-#
-# detect-client-opacity = false
detect-client-opacity = true;
+refresh-rate = 0
-# Specify refresh rate of the screen. If not specified or 0, picom will
-# try detecting this with X RandR extension.
-#
-# refresh-rate = 60
-refresh-rate = 144
-
-# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
-# boost performance. This should not be used with
-# vsync drm/opengl/opengl-oml
-# as they essentially does sw-opti's job already,
-# unless you wish to specify a lower refresh rate than the actual value.
-#
-# sw-opti =
-
-# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
-# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
-# provided that the WM supports it.
-#
-# use-ewmh-active-win = false
-
-# Unredirect all windows if a full-screen opaque window is detected,
-# to maximize performance for full-screen windows. Known to cause flickering
-# when redirecting/unredirecting windows.
-#
-# unredir-if-possible = false
-
-# Delay before unredirecting the window, in milliseconds. Defaults to 0.
-# unredir-if-possible-delay = 0
-
-# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
-# unredir-if-possible-exclude = []
+rounded-corners-exclude = [
+ "window_type = 'dock'",
+ "class_g = 'Qtile'",
+];
-# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
-# in the same group focused at the same time.
-#
-# detect-transient = false
detect-transient = true
-
-# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
-# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
-# detect-transient is enabled, too.
-#
-# detect-client-leader = false
detect-client-leader = true
-# Resize damaged region by a specific number of pixels.
-# A positive value enlarges it while a negative one shrinks it.
-# If the value is positive, those additional pixels will not be actually painted
-# to screen, only used in blur calculation, and such. (Due to technical limitations,
-# with use-damage, those pixels will still be incorrectly painted to screen.)
-# Primarily used to fix the line corruption issues of blur,
-# in which case you should use the blur radius value here
-# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
-# with a 5x5 one you use `--resize-damage 2`, and so on).
-# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
-#
-# resize-damage = 1
-
-# Specify a list of conditions of windows that should be painted with inverted color.
-# Resource-hogging, and is not well tested.
-#
-# invert-color-include = []
-
-# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
-# Might cause incorrect opacity when rendering transparent content (but never
-# practically happened) and may not work with blur-background.
-# My tests show a 15% performance boost. Recommended.
-#
-# glx-no-stencil = false
-
-# GLX backend: Avoid rebinding pixmap on window damage.
-# Probably could improve performance on rapid window content changes,
-# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
-# Recommended if it works.
-#
-# glx-no-rebind-pixmap = false
-
-# Disable the use of damage information.
-# This cause the whole screen to be redrawn everytime, instead of the part of the screen
-# has actually changed. Potentially degrades the performance, but might fix some artifacts.
-# The opposing option is use-damage
-#
# no-use-damage = false
-use-damage = true
-
-# Use X Sync fence to sync clients' draw calls, to make sure all draw
-# calls are finished before picom starts drawing. Needed on nvidia-drivers
-# with GLX backend for some users.
-#
-# xrender-sync-fence = false
-
-# GLX backend: Use specified GLSL fragment shader for rendering window contents.
-# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
-# in the source tree for examples.
-#
-# glx-fshader-win = ''
-
-# Force all windows to be painted with blending. Useful if you
-# have a glx-fshader-win that could turn opaque pixels transparent.
-#
-# force-win-blend = false
-
-# Do not use EWMH to detect fullscreen windows.
-# Reverts to checking if a window is fullscreen based only on its size and coordinates.
-#
-# no-ewmh-fullscreen = false
-
-# Dimming bright windows so their brightness doesn't exceed this set value.
-# Brightness of a window is estimated by averaging all pixels in the window,
-# so this could comes with a performance hit.
-# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
-#
-# max-brightness = 1.0
-
-# Make transparent windows clip other windows like non-transparent windows do,
-# instead of blending on top of them.
-#
-# transparent-clipping = false
-
-# Set the log level. Possible values are:
-# "trace", "debug", "info", "warn", "error"
-# in increasing level of importance. Case doesn't matter.
-# If using the "TRACE" log level, it's better to log into a file
-# using *--log-file*, since it can generate a huge stream of logs.
-#
-# log-level = "debug"
-log-level = "warn";
-
-# Set the log file.
-# If *--log-file* is never specified, logs will be written to stderr.
-# Otherwise, logs will to written to the given file, though some of the early
-# logs might still be written to the stderr.
-# When setting this option from the config file, it is recommended to use an absolute path.
-#
-# log-file = '/path/to/your/log/file'
-
-# Show all X errors (for debugging)
-# show-all-xerrors = false
-
-# Write process ID to a file.
-# write-pid-path = '/path/to/your/log/file'
-
-# Window type settings
-#
-# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
-# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
-# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
-# "tooltip", "notification", "combo", and "dnd".
-#
-# Following per window-type options are available: ::
-#
-# fade, shadow:::
-# Controls window-type-specific shadow and fade settings.
-#
-# opacity:::
-# Controls default opacity of the window type.
-#
-# focus:::
-# Controls whether the window of this type is to be always considered focused.
-# (By default, all window types except "normal" and "dialog" has this on.)
-#
-# full-shadow:::
-# Controls whether shadow is drawn under the parts of the window that you
-# normally won't be able to see. Useful when the window has parts of it
-# transparent, and you want shadows in those areas.
-#
-# redir-ignore:::
-# Controls whether this type of windows should cause screen to become
-# redirected again after been unredirected. If you have unredir-if-possible
-# set, and doesn't want certain window to cause unnecessary screen redirection,
-# you can set this to `true`.
-#
wintypes:
{
- tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
- dock = { shadow = false; }
- dnd = { shadow = false; }
- popup_menu = { opacity = 0.8; shadow = false; }
- dropdown_menu = { opacity = 0.8; shadow = false; }
+ tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; full-shadow = false; };
+ dock = { shadow = false; corners-radius = 0; };
+ dnd = { shadow = false; };
+ popup_menu = { opacity = 0.8; shadow = false; };
+ dropdown_menu = { opacity = 0.8; shadow = false; };
};