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-rw-r--r-- | content/blog/2022/making-your-own-doom-emacs-theme.md | 50 | ||||
-rw-r--r-- | content/blog/2023/distributing-gtk-app-for-windows.md | 76 |
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diff --git a/content/blog/2022/making-your-own-doom-emacs-theme.md b/content/blog/2022/making-your-own-doom-emacs-theme.md new file mode 100644 index 0000000..31c9990 --- /dev/null +++ b/content/blog/2022/making-your-own-doom-emacs-theme.md @@ -0,0 +1,50 @@ +--- +title: "Customizing a Doom Emacs Theme" +description: "How to create your own Doom Emacs theme" +date: 2022-12-02T21:33:31+05:30 +--- + +Creating your theme/modifying an existing one, or overriding some faces (globally) in Emacs, especially Doom Emacs is +really easy once you understand how to do it... but it wasn't very easy to *understand* how to do it. Most likely +I was doing something wrong, or maybe it's just because I don't fully know how lisp or emacs works that's why it took me long +but I spent a good part of my evening trying to make even small changes to work. + +So, I have created this short tutorial to leave me (and others having problems) some notes on how to modify a Doom Emacs theme. +I'm using Doom Emacs which comes with the doom-themes packages doing some basic setup so we only need to define some variables and it +automatically applies other faces and stuff, and I'm pretty sure doom-themes can be installed on regular Emacs. + +## Overriding faces + +Each element in an emacs buffer has a "face" which defines its foreground/background color, font styling, etc. +You can do `M-x RET` `describe-char` or `describe-face` to get the face of the area under the cursor, or to get a +list of all the available faces (which is very long) + +The `custom-set-faces!` macro (or `custom-set-faces` for Emacs users) can be used to customize any face: + +``` lisp +(custom-set-faces! + '(default :background "#100b13") + '(cursor :background "#0ec685" :foreground) + '(line-number :slant normal :background "#100b13") + '(line-number-current-line :slant normal :background "#21242b")) +``` + +You can add something like this to your `~/.doom.d/config.el` + +## Using a doom theme as a template + +Another way to modify your Doom theme is to use an existing theme as a template (or, starting from bottom up!) +and modifying it. + +### How to modify an existing theme: + +1. Go to [this page](https://github.com/doomemacs/themes) and choose any theme you like, and download the raw file into +`~/.doom.d/themes/<theme-name>-theme.el`. The theme name can be anything, but make sure it ends with "-theme.el" +or Doom won't recognise it as a theme. + +2. Open the theme in your favourite text editor (I wonder which one it is) and edit the line that says `(def-doom-theme <theme-name>` +and replace `<theme-name>` with any name you like, make sure not to use the original name (or the name of any other theme that already exists on your system) or it would create a clash. +Now, edit the theme to your liking and you're good to go! + +3. Open a new Doom Emacs frame and enter `SPC h t t` and select your new theme! + diff --git a/content/blog/2023/distributing-gtk-app-for-windows.md b/content/blog/2023/distributing-gtk-app-for-windows.md new file mode 100644 index 0000000..fb279a9 --- /dev/null +++ b/content/blog/2023/distributing-gtk-app-for-windows.md @@ -0,0 +1,76 @@ +--- +title: "Distributing a GTK App for Windows" +date: 2023-01-02T18:01:23+05:30 +--- + +# Setting up msys2 + +## Installation using chocolatey + +You need to install msys2 before you can start developing on windows. +The easiest way to set it up is to use the [chocolatey package manager](https://chocolatey.org). + +If you don't already have choco installed, just follow the installation instructions on <https://chocolatey.org/install> then run + +``` fish +choco install msys2 +``` + +After msys2 is set up, open a new (non-administrator) powershell window, and in that run msys2 + +## Installing necessary packages + +``` fish +sudo pacman -S mingw-w64-x86_64-gtk3 mingw-w64-x86_64-toolchain base-devel glib2-devel +``` + +Refer to the installation instructions on GTK's website on which other packages you might need. +I believe this is enough to get started. + +# Compiling your app + +Now, clone your project's repository and build the app as you normally would on linux and place the executable in the `bin` +directory inside your installation directory. Use the ldd command (`ldd bin/MyApp.exe`) to list the necessary DLLs required +by your app and copy all the DLLs starting with `"/mingw"` to the `bin` directory. This script automatically does that: + +``` fish +ldd bin/MyApp.exe | grep '\/mingw.*\.dll' -o | xargs -I{} cp "{}" ./bin +``` + +Credit goes to <https://stackoverflow.com/a/50130668>; Replace MyApp.exe with your executable's name. + +# Adding other required files + +## Icon Theme + +Create a directory for the icon theme with `mkdir -p ./share/icons`, and download the hicolor (mandatory) and another icon pack (I'll be using Adwaita) +and place both files into `share/icons`. + +Or just copy from your mingw installation + +``` fish +cp /mingw64/share/icons/* -r share/icons/ +``` + +## GLib Schemas + +Settings schemas need to be compiled in order for the app to work. The quickest way is to just copy the default ones from your mingw installation. +In a real-world scenaro you might want to edit these files and delete any irrelevant settings but just for testing I don't care. + +``` fish +mkdir -p share/glib-2.0/schemas +cp /mingw64/share/glib-2.0/schemas/* share/glib-2.0/schemas/ +glib-compile-schemas.exe share/glib-2.0/schemas/ +``` + +## Pixbuf loaders + +GTK needs Pixbuf loaders to be able to load images, else it will crash. Just copy the loaders from your mingw installation: + +``` fish +cp /mingw64/lib/gdk-pixbuf-2.0 -r lib/gdk-pixbuf-2.0 +``` + +# Finishing up + +Check that your app runs, and either zip the file or create a microsoft installer to distribute the app! |