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-rw-r--r--src/components/MultiplayerGrid.js24
1 files changed, 19 insertions, 5 deletions
diff --git a/src/components/MultiplayerGrid.js b/src/components/MultiplayerGrid.js
index 3db9dc6..5954afa 100644
--- a/src/components/MultiplayerGrid.js
+++ b/src/components/MultiplayerGrid.js
@@ -26,17 +26,31 @@ const socket = io("http://localhost:5000");
const MultiplayerGrid = (props) => {
// 0 is O, 1 is X, 2 is blank
const [board, setBoard] = useState([2,2,2,2,2,2,2,2,2]);
- const turn = props.turn;
+ const turn = props.turn;
const isHost = props.isHost;
+ const setMessage = props.setMessage;
+ const setShowMessage = props.setShowMessage;
+
useEffect(() => {
if (isHost) {
socket.emit("host");
- socket.on("set-host-id", (id) => alert(id));
+
+ socket.on("broadcast code", (code) => {
+ setMessage(`Game Code: ${code}`);
+ setShowMessage(true);
+ });
+
+ socket.on('user joined', () => {
+ setMessage("Opponent Joined")
+ setShowMessage(true)
+ setTimeout(() => setShowMessage(false), 3000)
+ })
} else {
socket.emit("join", prompt("Enter ID"));
+ socket.on("join fail", () => alert("join fail"));
}
- }, [isHost]);
+ }, [isHost, setMessage, setShowMessage]);
const getBoard = (index) => {
// if it's not your turn you can't play
@@ -52,10 +66,10 @@ const MultiplayerGrid = (props) => {
}
const endGame = (data) => {
- props.setMessage(
+ setMessage(
`${data.winner === "Data" ? "" : "WINNER: "}${data.winner}`
);
- props.setShowMessage(true);
+ setShowMessage(true);
props.setScoreX(data.scoreX);
props.setScoreO(data.scoreO);