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-rw-r--r--src/components/Grid.tsx94
1 files changed, 0 insertions, 94 deletions
diff --git a/src/components/Grid.tsx b/src/components/Grid.tsx
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index f12766f..0000000
--- a/src/components/Grid.tsx
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@@ -1,94 +0,0 @@
-/*
- * Tic Tac Toe - Minimalistic Tic Tac Toe
- * Copyright (C) 2021 Vidhu Kant Sharma
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
-
-import React, { useState, useEffect, Dispatch, SetStateAction } from 'react';
-import Box from './Box';
-import './style.css';
-
-interface Props {
- turn: number
- setTurn: Dispatch<SetStateAction<number>>
- scoreX: number
- scoreO: number
- setScoreX: Dispatch<SetStateAction<number>>
- setScoreO: Dispatch<SetStateAction<number>>
- setMessage: Dispatch<SetStateAction<string>>
- setShowMessage: Dispatch<SetStateAction<boolean>>
-}
-
-const Grid: React.FC<Props> = (props) => {
- // 0 is O, 1 is X, 2 is blank
- const [board, setBoard] = useState<number[]>([2,2,2,2,2,2,2,2,2]);
- const turn = props.turn;
-
- const getBoard = (index: number) => {
- setBoard(board.slice(0, index).concat(turn).concat(board.slice(index+1, 9)));
- props.setTurn(turn === 1 ? 0 : 1)
- }
-
- const allEqual = (arr: number[]) =>
- arr.includes(2) ? false : arr.every(i => i === arr[0])
-
- const getRow = (r: number) => board.slice(r * 3, (r * 3) + 3);
- const getRows: any = (r: number = 0) =>
- r <= 2 ? [getRow(r)].concat(getRows(r+1)) : getRow(r)
-
- const getCol = (arr: number[][], c: number) => arr.map((i: any) => i[c])
- const getCols: any = (rows: number[][], c: number = 0) =>
- c < 2 ? [getCol(rows, c)].concat(getCols(rows, c+1)) : [getCol(rows, c)]
-
- const getLeftDiagonal: any = (i: number = 0) =>
- i < 3 ? [getRow(i)[i]].concat(getLeftDiagonal(i+1)) : [];
-
- const getRightDiagonal: any = (i: number = 2) =>
- i >= 0 ? [getRow(2-i)[i]].concat(getRightDiagonal(i-1)) : [];
-
- const endGame = (winner: number) => {
- const gameWinner = winner < 2 ? (winner === 1 ? "X" : "O") : "Draw";
- props.setMessage(`WINNER: ${gameWinner}`);
- props.setShowMessage(true);
- gameWinner === "Draw" || (gameWinner === "X"
- ? props.setScoreX(props.scoreX + 1)
- : props.setScoreO(props.scoreO + 1));
- setBoard([2,2,2,2,2,2,2,2,2]);
- winner < 2 && props.setTurn(winner); // set turn to prev. winner
- }
-
- useEffect(() => {
- if (board.includes(0) || board.includes(1)) {
- const rows = getRows();
- (rows.some((i: number[]) => allEqual(i))
- || getCols(rows).some((i: number[]) => allEqual(i))
- || [getLeftDiagonal(), getRightDiagonal()].some((i) => allEqual(i))
- ) ? endGame(turn === 0 ? 1 : 0) : (board.includes(2) || endGame(2));
- }
- });
-
- return (
- <div className="Grid">
- {
- board.map(
- (i, index) =>
- <Box key={index} index={index} sign={i} setSign={getBoard}/>
- )
- }
- </div>
- );
-}
-
-export default Grid;