/* * Tic Tac Toe - Minimalistic Tic Tac Toe * Copyright (C) 2021 Vidhu Kant Sharma * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ import React, { useState/*, useEffect*/, Dispatch, SetStateAction } from 'react'; import { io } from 'socket.io-client'; import Box from './Box'; import './style.css'; interface Props { turn: number setTurn: Dispatch> scoreX: number scoreO: number setScoreX: Dispatch> setScoreO: Dispatch> setMessage: Dispatch> setShowMessage: Dispatch> } const socket = io("http://localhost:5000"); const MultiplayerGrid: React.FC = (props) => { // 0 is O, 1 is X, 2 is blank const [board, setBoard] = useState([2,2,2,2,2,2,2,2,2]); const turn = props.turn; const getBoard = (index: number) => { const newBoard: number[] = board.slice(0, index).concat(turn).concat(board.slice(index+1, 9)); socket.emit("update-remote-data", {board: newBoard, turn: turn}); // props.setTurn(turn === 0 ? 1 : 0); } const endGame = (winner: number) => { const gameWinner = winner < 2 ? (winner === 1 ? "X" : "O") : "Draw"; props.setMessage(`WINNER: ${gameWinner}`); props.setShowMessage(true); console.log(gameWinner, "X: ", props.scoreX, "O: ", props.scoreO); gameWinner === "Draw" || (gameWinner === "X" ? props.setScoreX(props.scoreX + 1) : props.setScoreO(props.scoreO + 1)); console.log(gameWinner, "X: ", props.scoreX, "O: ", props.scoreO); socket.emit("update-remote-data", {board: [2,2,2,2,2,2,2,2,2], turn: turn}); winner < 2 && props.setTurn(winner); // set turn to prev. winner } useState(() => { socket.on("update-client-data", (data) => { setBoard(data.board); props.setTurn(data.turn); }); socket.on("set winner", (turn) => endGame(turn)); }); return (
{ board.map( (i, index) => ) }
); } export default MultiplayerGrid;