/*
* Tic Tac Toe - Minimalistic Tic Tac Toe
* Copyright (C) 2021 Vidhu Kant Sharma
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
import React, { useState, useEffect } from 'react';
import { io } from 'socket.io-client';
import Box from './Box';
import './style.css';
const socket = io("http://localhost:5000");
const MultiplayerGrid = (props) => {
// 0 is O, 1 is X, 2 is blank
const [board, setBoard] = useState([2,2,2,2,2,2,2,2,2]);
const turn = props.turn;
const isHost = props.isHost;
const setMessage = props.setMessage;
const setShowMessage = props.setShowMessage;
// host/join room
useEffect(() => {
if (isHost) {
socket.emit("host");
socket.on("broadcast code", (code) => {
setMessage(`Game Code: ${code}`);
setShowMessage(true);
});
socket.on("player joined", () => {
setMessage("Opponent Joined")
setShowMessage(true)
setTimeout(() => setShowMessage(false), 3000)
})
} else {
socket.emit("join", prompt("Enter ID"));
// error if room doesn't exist
socket.on("join failed", () => {
setMessage("Error: room not found")
setShowMessage(true)
setTimeout(() => window.location.reload(), 3000)
});
}
}, [isHost, setMessage, setShowMessage]);
const getBoard = (index) => {
// if it's not your turn you can't play
if ((turn === 0) === isHost) return;
const newBoard = board.slice(0, index).concat(turn).concat(board.slice(index+1, 9));
socket.emit("update-remote-data", {
board: newBoard,
turn: turn,
scoreX: props.scoreX,
scoreO: props.scoreO
});
}
const endGame = (data) => {
setMessage(
`${data.winner === "Data" ? "" : "WINNER: "}${data.winner}`
);
setShowMessage(true);
props.setScoreX(data.scoreX);
props.setScoreO(data.scoreO);
// socket.emit messes everything up
// and this does the job very well
setBoard([2,2,2,2,2,2,2,2,2]);
props.setTurn(data.winner === "Draw" ? turn : (data.winner === "X" ? 1 : 0));
}
useEffect(() => {
socket.on("update-client-data", (data) => {
setBoard(data.board);
props.setTurn(data.turn);
props.setScoreX(data.score.scoreX);
props.setScoreO(data.score.scoreO);
});
socket.on("update-winner", (data) => endGame(data));
});
return (
{board.map((i, index) =>
)}
);
}
export default MultiplayerGrid;