/* * Tic Tac Toe - Minimalistic Tic Tac Toe * Copyright (C) 2021 Vidhu Kant Sharma * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ import React, { useState, useEffect, Dispatch, SetStateAction } from 'react'; import Box from './Box'; import './style.css'; interface Props { scoreX: number scoreO: number setScoreX: Dispatch> setScoreO: Dispatch> setMessage: Dispatch> setShowMessage: Dispatch> } const Grid: React.FC = (props) => { // 0 is O, 1 is X, 2 is blank const [board, setBoard] = useState([2,2,2,2,2,2,2,2,2]); const [turn, setTurn] = useState(1); const [winner, setWinner] = useState(2) const getBoard = (index: number) => { setBoard(board.slice(0, index).concat(turn).concat(board.slice(index+1, 9))); setTurn(turn === 1 ? 0 : 1) } const allEqual = (arr: number[]) => arr.includes(2) ? false : arr.every(v => v === arr[0]) const getRow = (r: number) => board.slice(r * 3, (r * 3) + 3); const getCol: any = (c: number, arr=board) => arr.length <= 3 ? arr[c] : [arr[c]].concat(getCol(c, arr.slice(3))) const getLeftDiagonal: any = (i: number = 0) => i < 3 ? [getRow(i)[i]].concat(getLeftDiagonal(i+1)) : []; const getRightDiagonal: any = (i: number = 2) => i >= 0 ? [getRow(2-i)[i]].concat(getRightDiagonal(i-1)) : []; const checkHorMatch: any = (rowNum: number = 0) => rowNum <= 2 && (allEqual(getRow(rowNum)) ? setWinner(turn === 1 ? 0 : 1) : checkHorMatch(rowNum+1)) const checkVerMatch: any = (colNum: number = 0) => colNum <= 2 && (allEqual(getCol(colNum)) ? setWinner(turn === 1 ? 0 : 1) : checkVerMatch(colNum+1)) const checkDiagonalMatch: any = () => { (allEqual(getLeftDiagonal()) || allEqual(getRightDiagonal())) && setWinner(turn === 1 ? 0 : 1) } const endGame = (winner: number) => { const gameWinner = winner < 2 ? (winner === 1 ? "X" : "O") : "Draw"; props.setMessage(`WINNER: ${gameWinner}`); props.setShowMessage(true); gameWinner === "Draw" || gameWinner === "X" ? props.setScoreX(props.scoreX + 1) : props.setScoreO(props.scoreO + 1); setBoard([2,2,2,2,2,2,2,2,2]); setWinner(2); } useEffect(() => { checkHorMatch(); checkVerMatch(); checkDiagonalMatch(); winner < 2 && endGame(winner); board.includes(2) || endGame(2); }) return (
{ board.map( (i, index) => ) }
); } export default Grid;