/* * Tic Tac Toe - Minimalistic Tic Tac Toe * Copyright (C) 2021 Vidhu Kant Sharma * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ import React, { useState, useEffect } from 'react'; import Box from './Box'; import './style.css'; const Grid = (props) => { // 0 is O, 1 is X, 2 is blank const [board, setBoard] = useState([2,2,2,2,2,2,2,2,2]); const turn = props.turn; const getBoard = (index) => { setBoard(board.slice(0, index).concat(turn).concat(board.slice(index+1, 9))); props.setTurn(turn === 1 ? 0 : 1) } const allEqual = (arr) => arr.includes(2) ? false : arr.every(i => i === arr[0]) const getRow = (r) => board.slice(r * 3, (r * 3) + 3); const getRows = (r = 0) => r <= 2 ? [getRow(r)].concat(getRows(r+1)) : getRow(r) const getCol = (arr, c) => arr.map((i) => i[c]) const getCols = (rows, c = 0) => c < 2 ? [getCol(rows, c)].concat(getCols(rows, c+1)) : [getCol(rows, c)] const getLeftDiagonal = (i = 0) => i < 3 ? [getRow(i)[i]].concat(getLeftDiagonal(i+1)) : []; const getRightDiagonal = (i = 2) => i >= 0 ? [getRow(2-i)[i]].concat(getRightDiagonal(i-1)) : []; const endGame = (winner) => { const gameWinner = winner < 2 ? (winner === 1 ? "X" : "O") : "Draw"; props.setMessage(`WINNER: ${gameWinner}`); props.setShowMessage(true); gameWinner === "Draw" || (gameWinner === "X" ? props.setScoreX(props.scoreX + 1) : props.setScoreO(props.scoreO + 1)); setBoard([2,2,2,2,2,2,2,2,2]); winner < 2 && props.setTurn(winner); // set turn to prev. winner } useEffect(() => { if (board.includes(0) || board.includes(1)) { const rows = getRows(); (rows.some((i) => allEqual(i)) || getCols(rows).some((i) => allEqual(i)) || [getLeftDiagonal(), getRightDiagonal()].some((i) => allEqual(i)) ) ? endGame(turn === 0 ? 1 : 0) : (board.includes(2) || endGame(2)); } }); return (
{board.map((i, index) => )}
); } export default Grid;