From d0fa20751e07651cc4431418041ceab8b8065078 Mon Sep 17 00:00:00 2001 From: MikunoNaka Date: Wed, 21 Jul 2021 17:59:21 +0530 Subject: Bug Fix: score doesn't increase on draw --- src/components/Grid.tsx | 39 +++++++++++++++++---------------------- 1 file changed, 17 insertions(+), 22 deletions(-) (limited to 'src/components/Grid.tsx') diff --git a/src/components/Grid.tsx b/src/components/Grid.tsx index 97448b0..23ab194 100644 --- a/src/components/Grid.tsx +++ b/src/components/Grid.tsx @@ -33,18 +33,22 @@ const Grid: React.FC = (props) => { // 0 is O, 1 is X, 2 is blank const [board, setBoard] = useState([2,2,2,2,2,2,2,2,2]); const [turn, setTurn] = useState(1); - const [winner, setWinner] = useState(2) const getBoard = (index: number) => { setBoard(board.slice(0, index).concat(turn).concat(board.slice(index+1, 9))); setTurn(turn === 1 ? 0 : 1) } - const allEqual = (arr: number[]) => arr.includes(2) ? false : arr.every(v => v === arr[0]) + const allEqual = (arr: number[]) => + arr.includes(2) ? false : arr.every(i => i === arr[0]) const getRow = (r: number) => board.slice(r * 3, (r * 3) + 3); + const getRows: any = (r: number = 0) => + r <= 2 ? [getRow(r)].concat(getRows(r+1)) : getRow(r) - const getCol: any = (c: number, arr=board) => arr.length <= 3 ? arr[c] : [arr[c]].concat(getCol(c, arr.slice(3))) + const getCol = (arr: number[][], c: number) => arr.map((i: any) => i[c]) + const getCols: any = (rows: number[][], c: number = 0) => + c < 2 ? [getCol(rows, c)].concat(getCols(rows, c+1)) : [getCol(rows, c)] const getLeftDiagonal: any = (i: number = 0) => i < 3 ? [getRow(i)[i]].concat(getLeftDiagonal(i+1)) : []; @@ -52,34 +56,25 @@ const Grid: React.FC = (props) => { const getRightDiagonal: any = (i: number = 2) => i >= 0 ? [getRow(2-i)[i]].concat(getRightDiagonal(i-1)) : []; - const checkHorMatch: any = (rowNum: number = 0) => - rowNum <= 2 && (allEqual(getRow(rowNum)) ? setWinner(turn === 1 ? 0 : 1) : checkHorMatch(rowNum+1)) - - const checkVerMatch: any = (colNum: number = 0) => - colNum <= 2 && (allEqual(getCol(colNum)) ? setWinner(turn === 1 ? 0 : 1) : checkVerMatch(colNum+1)) - - const checkDiagonalMatch: any = () => { - (allEqual(getLeftDiagonal()) || allEqual(getRightDiagonal())) && setWinner(turn === 1 ? 0 : 1) - } - const endGame = (winner: number) => { const gameWinner = winner < 2 ? (winner === 1 ? "X" : "O") : "Draw"; props.setMessage(`WINNER: ${gameWinner}`); props.setShowMessage(true); - gameWinner === "Draw" || gameWinner === "X" + gameWinner === "Draw" || (gameWinner === "X" ? props.setScoreX(props.scoreX + 1) - : props.setScoreO(props.scoreO + 1); + : props.setScoreO(props.scoreO + 1)); setBoard([2,2,2,2,2,2,2,2,2]); - setWinner(2); } useEffect(() => { - checkHorMatch(); - checkVerMatch(); - checkDiagonalMatch(); - winner < 2 && endGame(winner); - board.includes(2) || endGame(2); - }) + if (board.includes(0) || board.includes(1)) { + const rows = getRows(); + (rows.some((i: number[]) => allEqual(i)) + || getCols(rows).some((i: number[]) => allEqual(i)) + || [getLeftDiagonal(), getRightDiagonal()].some((i) => allEqual(i)) + ) ? endGame(turn === 0 ? 1 : 0) : (board.includes(2) || endGame(2)); + } + }); return (
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